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Memfis
Why don't I have a custom title by now?!


Posts: 7594
Registered: 04-07


Squadron 417 by Sam Lopresti, Jeff Cruser, Keith Hickman & Damon Thomas

All previous demos for Squadron 417 were posted in the misc threads. I think it's about time it got its own thread since it's a megawad after all and a pretty fun one. Even though it was intended for coop, it's perfectly playable in single player except for map17, which seems to require at least two players to reach the exit. Well, and map05 probably can't be maxed without TAS stuff due to the last room being too hard.

Here is MAP14 UV-Max in 5:42. I decided to record it when I found out that the current DSDA record isn't a legit max.

Attachment: sq14-542.zip
This has been downloaded 89 time(s).

Old Post Apr 11 2014 23:29 #
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Never_Again
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squadron.txt:
Demos Replaced : None, besides who watches demos?
Heh.

Old Post Apr 12 2014 18:04 #
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Memfis
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I smirked at that line too. :)

MAP07 UV-Max in 2:52, not killing the monsters in the inescapable room (four arch-viles and three other baddies that teleported there), so maybe some people won't be satisfied with this demo.

Attachment: sq07-252.zip
This has been downloaded 82 time(s).

Old Post Apr 12 2014 18:48 #
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j4rio
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squadron 417 map 5 max 13:30

Attachment: sq05-1330.zip
This has been downloaded 40 time(s).

Old Post Mar 13 2016 13:54 #
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kuchitsu
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WHAT?!

edit: OK, so in that room the arch-viles can't hit you when you are far away enough. I didn't realize that. But still this is very sick.

btw maybe move here: https://www.doomworld.com/vb/doom-s...os-complevel-2/

Last edited by kuchitsu on Mar 13 2016 at 15:26

Old Post Mar 13 2016 15:00 #
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j4rio
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kuchitsu said:
OK, so in that room the arch-viles can't hit you when you are far away enough.

Well, they can, if you trigger them with pain chance. It means game over, pretty much.

I think I'll do the non-impossible maps too. I'll give it the benefit of probably being the first slaughter megawad so it has me sold.

map 2 max 5:36

Attachment: sq02-536.zip
This has been downloaded 34 time(s).

Old Post Mar 14 2016 18:15 #
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kuchitsu
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Nice, I'll be watching! :) By the way, I made a single player compatible version of Map17, you can find it in the DSDA wad download (in the original version there is a part that requires 2 players).

Oh, and you might find Area 51 interesting too, it's pretty much like a Squadron 417 "side story". Also made by Keith Hickman with very similar feel, same sounds, etc.

Old Post Mar 14 2016 18:40 #
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rdwpa
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I'm liking these demos. I find it interesting that all four authors have really "40- or 50-something year-old American guy"-ish names.

Old Post Mar 14 2016 18:48 #
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j4rio
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map 3 max 4:07

Attachment: sq03-407.zip
This has been downloaded 36 time(s).

Old Post Mar 16 2016 15:10 #
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j4rio
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map 4 max 4:32

Attachment: sq04-432.zip
This has been downloaded 28 time(s).

Old Post Mar 19 2016 00:45 #
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kuchitsu
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Cool. I guess the BFG was supposed to just tease the players since there is another one you can find if you jump down in the big hall. Getting it quickly in Map07 will be much more painful hehe.

Old Post Mar 19 2016 01:21 #
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j4rio
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map 6 max 6:36

Attachment: sq06-636.zip
This has been downloaded 30 time(s).

Old Post Mar 20 2016 18:43 #
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map 8 max 7:13

Attachment: sq08-713.zip
This has been downloaded 29 time(s).

Old Post Mar 25 2016 19:06 #
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map 9 max 5:06

Attachment: sq09-506.zip
This has been downloaded 27 time(s).

Old Post Mar 27 2016 01:34 #
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map 7 "max" in 1:48

Attachment: sq07-148.zip
This has been downloaded 29 time(s).

Old Post Mar 31 2016 19:19 #
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