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Movement patterns in selected compet-n demos

I was sitting in #zdoom with nothing to do, and BahdKo suggested to write a program to convert the output of LMPC (a demo-processing tool) into a chart. So I wrote it.

Here's a chart for the e1m1-009.lmp:



Time on the horizontal axis, velocity on the vertical. Forward/backward movement is shown as blue lines; strafing as red lines; turning as green lines. For strafing and turning, above the middle line is to the left, below - to the right.

Can this be useful for anything? Dunno. It looks funny. Maybe if you stare at it long enough, you become a pro :)

A few more pics, all of them from compet-n demos:

http://brainfuck.sf.net/map01.png - lv01-005
http://brainfuck.sf.net/t1m1.png - t1m1-049
http://brainfuck.sf.net/e1m2.png - e1m2-138 - note the uneven blue lines on the last two, presumably caused by vertical mouse sensitivity.

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This seems like a pretty cool way to further analyze the differences between playing styles.

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Heh, cool thing. Now make a program that can convert .lmp files to .mpg in Windows.

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i have a program made by Dashiva which saves every frame to a .pcx file. that's how i did that last Doom Alpha Resource Wad movie with audio dubbing.

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i also have a program that saves every frame to a file. but i can't find a decent free utility to stitch them all into an uncompressed .avi :(

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Well this would be usefull or intresting if you had a comparison between different speedrunner lmps in the same map so we could compare how each players style of play. Maybe include the time at the bottom so we can see what move he/she made at a particular time.

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