Covaro Has Two Children...

Fredrik said:

Heh, very cool levels.

But Mock 2 is better :)


It certainly will be. Abusing ZDoom features is fun....

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It's because days ago, many years ago, nearly a decade, I made Map03...then when I saw the Mockery thing, I thought, NO WAY CAN I FIND THAT MAP AGAIN, because I knew it to be one of the suckeriest things in the world...

Well I did, and now it graces hundreds of CPU screens in the USA and the Tri-planet area.

I had to update it of course (This is when I could use DCK still, and not any of those modern bastages that run on XP but pale in comparison IMHO to pure-dos DC) with DooM2 stuff, adn the l33t graphics designed for the Wad.

ENjoy it!

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Can someone post a mirror link please?

Thanks :)

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stphrz said:

Can someone post a mirror link please?
Thanks :)

Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps.

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Brotha Mann P119:11 said:

USA and the Tri-planet area.

Uhh?

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RjY said:

Well, if you mean the 4-level demo it's been moved into newstuff now. In particular I was able to fetch it from here; hope this helps.

It does help. Thank you! :)

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SB_Detect returned p=0x220,i=5,d=1
  Music device #9 & dmxCode=4
  Sfx device #3 & dmxCode=8
  calling DMX_Init
  DMX_Init() returned 12
D_CheckNetGame: Checking network game status.
startskill 3  deathmatch: 0  startmap: 3  startepisode: 1
player 1 of 1 (1 nodes)
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
DOS/4GW Professional error (2001): exception 0Eh (page fault) at 1EF:83016802
TSF32: prev_tsf32 679C
SS       1F7 DS       1F7 ES       1F7 FS         0 GS        87
EAX 837FE31C EBX    10003 ECX        3 EDX        1
ESI        0 EDI        1 EBP        0 ESP 83858BE0
CS:IP  1EF:83016802 ID 0E COD        4 FLG    10246
CS=  1EF, USE32, page granular, limit FFFFFFFF, base        0, acc CFFB
SS=  1F7, USE32, page granular, limit FFFFFFFF, base        0, acc CFF3
DS=  1F7, USE32, page granular, limit FFFFFFFF, base        0, acc CFF3
ES=  1F7, USE32, page granular, limit FFFFFFFF, base        0, acc CFF3
FS=    0, USE16, byte granular, limit        0, base        0, acc  0
GS=   87, USE16, byte granular, limit     FFFF, base     E280, acc F3
CR0: unavailable
I keep getting this error when I try to run the wad with Doom2.exe. It will not run for me in Boom, PrBoom, Legacy, ZDoom, or MBF either.

Is it supposed to crash like this?

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I thought of that. It won't run on my other pc and I have no problems running any other wad.

hm.....

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Works for me (tm). Seriously, it worked fine for me when I ran it in ZDoom.

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I think the problem is with the textures in the file. The texture lumps have the new added textures, but leave out the existing one. Zdoom is able to sort through that fairly easily but other ports leave more room for human error.

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