Bloodshedder Posted December 24, 2003 Janis Legzdinsh has updated the Vavoom page after a bit of inactivity with version 1.15.1 of the source port. The biggest new thing in this version is improved Strife support, with a fully-working conversational system in place, along with a few other bug fixes. 0 Share this post Link to post
Ralphis Posted December 25, 2003 fp va va va voom edit: strife support? holy crap monkeys, could this be the advancement we've been waiting for!? 0 Share this post Link to post
Fletcher` Posted December 25, 2003 Back from the grave are we? zombie port zombie port!! :) 0 Share this post Link to post
Graf Zahl Posted December 25, 2003 Ralphis said:edit: strife support? holy crap monkeys, could this be the advancement we've been waiting for!? Only if it is ported to ZDoom... 0 Share this post Link to post
Ralphis Posted December 26, 2003 Graf Zahl said:Only if it is ported to ZDoom... I was implying that, but i don't want to cut the work of Mr. Legzdinsh down since it appears he has done the most work to his sourceport compared to even most of the vets 0 Share this post Link to post
toxicfluff Posted December 26, 2003 Fuck me, Strife actually works to a large degree it would seem. I didn't play far, but I could choose quests and buy stuff. Only thing was the alarms wouldn't go off and the enemies wouldn't spawn in. I like the darken lighting feature as well, it's about the closest emulation of software light levels I have seen in a GL port. 0 Share this post Link to post
Retox Posted December 26, 2003 Only thing was the alarms wouldn't go off and the enemies wouldn't spawn in. Actually I know why it happens. In Strife they changed thing's deaf flag to standing flag (i.e. not walking around), but the code haven't been fixed and it still uses it as a deaf flag. And since all monsters that are teleporting in have this flag, they simply desn't react on alarm because they can't see the player. 0 Share this post Link to post
SulfurOccult Posted December 27, 2003 wtf!?!? it won't load strife for me. how is this supposed to work? 0 Share this post Link to post