The /newstuff Chronicles #194

Well, it's been a pretty hectic week - we've got 35 maps in all (although 6 don't count really) plus lots of other stuff including weapons, skins and even source ports! (yes, they do hit newstuff from time to time) And for the first time ever, I was able to play some of the deathmatch maps online (thanks to a new broadband connection). Anyway, off we go:

  • The Last Strike Extreme CTF by Sazabi, Jackass and Chrono
    8920kb - ZDaemon - DM - (img) (img) (img) (img)
    And here is the mapset I first deathmatched on - and it's a good'un. 8 CTF maps, with a number of different themes, shapes and sizes. The detail is excellent, and the new graphics really add to the city and egyptian maps, making them stand out. The layouts vary, from small, quick trips through to long-haul journeys to and from base. ZDoom features are used really well, with a variety of them used to make things interesting. Weaponry is interesting, with a railgun instead of a single shotgun, and no chainsaw, berserk or bfg. They always come with ammo around them, and there's also health and armour around too. It's a bit of a blast basically, although it's better to have a larger number of players. Great mapset.

  • WinMBF by Team Eternity
    1500kb - itself - n/a -
    A Windows version of a mostly-forgotten source port, which should bring it back into the spotlight. If you've not used it before, it's called Marine's Best Friend (MBF) and compares closely with Boom/prBoom, but without variable resolutions (only 'normal' and 'high' are available). AFAIK the main differences are in mapping features, notably custom definitions (I think) and friendly monsters. I'm not familiar with it myself (so I played the two maps below with it, and it ran pretty well), but if you're a fan of the original MBF or Boom/prBoom (notably it's unique features not present in derivative ports like ZDoom), you need to check this out.(source code here)

  • Phobos Power Station by DooMBoy (roofles)
    64kb - doom.exe - SP - (img)
    A Phobos map, which runs on E1M5. It looks authentic, and the default tune makes it feel authentic, too. Add the detail that was missing from the original E1 and you have a map that looks and feels quite good. Shame about the gameplay, as it's the usual easy-peasy affair with no tough monsters (-fast is your friend). Ammo is sufficient but not excessive, and health isn't a problem either (although one of the secrets makes things worse). It's good if you like old-fashioned maps (and I think we all do sometimes), but it doesn't really stand out from the crowd.

  • Rocky Road by Kirby
    28kb - doom2.exe - SP - (img)
    Whether or not it's the Kirby we all know and love (not) is yet to be seen, but the map isn't much good. An unthemed layout, basic detailing and random texturing make sure that this won't be remembered, however the gameplay is a little better. A fair few big monsters, one or two surprises and the need to watch the ammo. Secrets are poorly stocked (200% health/armour) in terms of balance, and one also contains a vital weapon. Still it's not bad to play, despite the looks.

  • Running in the Hallway by Bjarne Christensen
    15kb - ZDoom - SP - (img)
    A little map that focuses on close-quarters battles and surprises. It doesn't have much detail and some texturing is bad, although the few battles are varied. Health isn't really a problem, as there's usually some around after each battle. It's ok to play it once, after which it wears off, really.

  • Fear Reconstructed by Kyle Casteel (MasterOfPuppets)
    658kb - ZDoom - SP - (img) (img)
    A 3-map wad, one with completely different settings each time. The first map is a short brick map with nothing really special (apart from some nice lighting) and the last map is an arena (quite a good looking one) in a rocky outdoor setting. It's the middle map that's the focus here, a gothic/hellish affair with great attention to detail. Metal patterns in the floor and ceiling, lighting effects, plenty of nicely-used red sky and sparingly-used ZDoom features. Gameplay is mixed - the first map has too little ammo, the second map plays pretty well, with plenty of challenges without plasma weapons and a good ammo/health balance (not counting the secret) and the third map is fast to start with, followed by the climactic boss battle (no ammo or health trouble there). You'll like this one, so it's recommended.

  • Toms Road by Toms Gailitis
    2170kb - source port - SP - (img) (img) (img) (img)
    The largest wad this week, it has 10 maps. There is a general outdoor travelling theme to it, and each map is part of a journey using various modes of transport. It takes you from your house through towns, islands and canyons to a rather nice base atop a tall island. The maps vary in quality - some are pretty bad, whereas others are pretty good. Detail is quite intricate on a small scale (particularly in the buildings), but can also be quite bare at times (especially on a larger scale). The gameplay is also a mixed bag - there's plenty of challenge from the monsters, but there is a ridiculous amount of ammo in every map (there are huge stashes everywhere, and sometimes they include health/armour too). The regular use of SS soldiers is a bonus (provided you use the patch) but the heavy use of barons and the sometimes confusing layouts can lead to frustration, particularly if you're in a bad mood. Still, this does stand out somewhat from other wads, has some pretty good concepts (particularly the map endings and some themes) and will certainly appeal to challenge lovers and those who want something a little different. An interesting and pretty good mapset.

  • Toms Skin by Gailitis
    437kb - not ZDoom - n/a -
    A skin of the author (you don't see that very often), the same as the player sprites used in his wad above.(ZDoom doesn't like skins, btw)

  • Turret Syndrome by Hyena
    38kb - ZDoom - SP - (img)
    Nope, not a silly wad...it's novelty game time again! This time you're a railgun turret, shooting at monsters trying to cross the road from one tunnel to the other. Kill them all to progress, and shoot the powerups for a little help. Naturally it gets harder, so see how far you can get... (recommended, in other words)

  • Weasel's Weapons by WildWeasel
    970kb - Edge - n/a -
    A full set of new weapons, which include more than there is normally (thanks to the choice of port). Some of them don't differ much from the originals, but there are others that do. And the screen shaking effects on some weapons are pretty cool. Recommended if you like this sort of thing.

  • Alien Deathmatch by Alberto Sposito (Ismaele)
    47kb - doom2.exe - DM - (img)
    Set on a spaceship, this wad doesn't really feel like a deathmatch. Probably because it's crammed with monsters and has a relatively unfriendly layout (it's not that detailed either). There's also too much ammo, health and armour. I'd imagine the battles would be quite poor on this one.

  • Nothin Much by Ben Tybursky
    171kb - ZDoom - DM - (img)
    The title says it all. 8 maps, 6 of which are modified IWAD maps (so they don't really count), the other two are small brown maps. This shouldn't even be in the archive, so don't bother with this.

  • Red Eye - The Mars Files by Alberto Sposito (Ismaele)
    1690kb - ZDoom - SP - (img)
    A map set in a Martian base, although some red outdoor rock textures would've been more convincing. If you've played Ismaele's wads before, you'll know what to expect in detail terms - high, intricate on a small scale and plenty of copy-pasting (although we all do this really). So it looks nice, perhaps a bit dark in places but this gives the impression of an overrun base. The music is also excellent, a spacey techno-rock number that adds to the setting. ZDoom features are used just right (not excessively), and a small storyline is in place. The gameplay is reasonably tough due to the monsters (some of which are stealthy) but there's far too much ammo. Health is a bit rare, which is ok unless there's a section which forces you to take damage to progress. And it's possible to exit the map before the story is completed (so when you get the red key, go back to the red door instead of exiting). But despite it's flaws this is a good map, and worth playing.

  • Film Noir by WildWeasel
    14kb - doom2.exe - n/a -
    A little mod that lets you play DooM in black-and-white. (for those who want to take DooM back to the 1930's)

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Sp!

None of the images seem to be working for me yet :(

[Edit]
There they go. Whee.

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the 3 map pack by MasterofPuppets is actually pretty awesome. I recommend that bad-boy.

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Holy crap, you actually LIKED Weasel's Weapons?! That's a pile of steaming crap if there ever was one - it's just...eeeww!

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Dittohead said:

the 3 map pack by MasterofPuppets is actually pretty awesome. I recommend that bad-boy.

hey hey no ass kissing now :)

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The Ultimate DooMer said:

ZDoom doesn't like skins, btw

How do you mean? Haven't you used skins in ZDoom, particularly skins.wad?

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WildWeasel said:

Holy crap, you actually LIKED Weasel's Weapons?! That's a pile of steaming crap if there ever was one - it's just...eeeww!


CounterDoom was WAY better ;)

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Well, another slim week .. looks like I'm used to the insane high-quality weeks we had before :p Still, a few good maps ..

db_pps.wad : Nice E1-themed map. The use of light and shadow in this one is pretty good, with some areas in complete darkness. Where the hell's my flashlight?!

mop_4.wad : 3 very nice hell-themed maps. Nice difficulty level, and some good fights. ********ly worth playing!

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Is it me or am I the only one who seems to notice that windows version of the kick ass port MBF? I love boom, and MBF is even better. Now I won't have to use buggy prboom to get MBF features. I could just use eternity, but I can't seem to get the beta mode to work, unless I have to use a paramater or something other than -beta with eternity...




:P

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Yay my map got reviewed, w00t :) Glad to see the UDoomer and Udderdude liked it. You just wait until my next E1 map, it's not going to be easy....

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So DreamDM never got reviewed, huh? Neither did my own submission. It must have been too late for this week as I submitted it Friday.

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You . . . BASTARDS!!

That was the only time I ever got first post on the newstuff chronicles

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Of course ZDoom likes skins. Just put them in a skins/ directory, and you're set (even though problems with skin files *will* cause it to crash, and some ZDoom developers' attitudes are too asshole-ish and arrogant to even consider that a problem).

Outside of that, the link to "Running in the hallway" is wrong. What is it with newstuff chronicles and broken links, lately? This is the second time this has happened in recent times (at least).

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Fear Reconstructed was pretty good. Maybe a bit short and linear.
Just played HMP which was pretty easy, gonna try UV later tonight.

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CapNapalm said:

Fear Reconstructed was pretty good. Maybe a bit short and linear.
Just played HMP which was pretty easy, gonna try UV later tonight.

originally they were meant to be played starting each map with bare bones gear (pistol starts). but i just never did that part *shrugs*

i love the Turret gunner map. sure it is novel, but it was a fun 10 minuets!

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Hey I remember Weasel weapons, back when 1.27 was new. The ak47 rip is awful though. If you ever re-rip it, let me know.

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Nice stuff this week. Last Strike Extreme CTF is a nice pack. Very nice. Loved the quicksand in the Egypt level. Phobos Power Station was pretty fun to run though - very nice old fashioned feel.

I also enjoyed Fear Reconstructed, but I couldn't get the Blue key on Map 01. The button inside the door opened by the Red key ended the game and I couldn't teleport back to where the Blue Key was because the teleporter was blocked.

Tom's Road was pretty nice as well. Turret Syndrome was entertaining :) I liked Red Eye as well, but I agree with the reviewer that it could've looked more Mars-like :)

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I actually have some decent martian textures made up if anyone wants to use them. I can upload them to my site later today.

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I'm convinced *someone* can beat Turret Syndrome. I managed to make it to round 19 (there are 20).

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Only through extreme luck can you even hope to survive round 20. Beating it on the other hand...

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My opinions on those I have played so far:

Turret Syndrome: Very interesting, and original wad. But to hard I still can't beat the whole thing I got stuck on like Round 15

Toms Road: I didn't really like this and got bored and quit after the first few maps.

Phobos Power Station: Good and interesting map but it was a bit to easy.

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Hehe. Well, I said I was gonna upload my stuff last week, but I didn't. ANyway, stay tuned next week for 3 (!) weapon replacements and the first good serious map release by me (omgwtf). :P

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If you like winMBF you should try the windows/SDL port of SMMU. It is MBF with a console and fragglescript, amongst other things (a good console backpic and a great intro level by two very talented individuals)

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Either next week or week after, there should be some stuff from me that involves DEATHMATCH! :P

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You're going to start covering Doom 3 newstuff as well, right?

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For that there has to be a centralized DOOM 3 uploads center like there is for DOOM and DOOM II, and there isn't one.

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