Chocolate Doom 1.1.0 released

This sucks... starting with the pistol every time you die is really annoying! You should add an autosave feature!

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Chocolate Doom is intended to provide all the features and nuances of vanilla Doom. Adding new (game) features violates its purpose.

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You haven't understood what Myk was meaning, nice joke btw :P
I'll test this version soon, nice news !

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I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.

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Whenever I see the words "Chocolate Doom" nowadays I imagine the "Chocolate Rain" guy singing them.

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Csonicgo said:

About damn time, Too bad there's no april fool's option :(

There are options - do a double-install or play while looking in a mirror. :P
I've opted for the double-install.

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GreyGhost said:

There are options - do a double-install or play while looking in a mirror. :P
I've opted for the double-install.

What is a "double install"? Do you just mean you compiled it from source?

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I'd say he means he's got the latest version in one directory and the April fools release in another.

I just have both in the chocolate folder, though the normal one is called doom.exe and the other is mood.exe.

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fraggle said:

I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.


ur such a noob simon geez give up

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fraggle said:

What is a "double install"? Do you just mean you compiled it from source?

Myk read my mind - different versions in their own directories. I like his solution - might borrow it.

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Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

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jute gyte said:

Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

At one stage EDGE had a "-wolfy" option which made all sectors (except closed ones like doors) have a height range of 0 to 128, mimicking Wolfenstein3D.

Fun things like that don't stay fun once you have to support it properly, fix all the bugs that people find etc... I can understand why fraggle doesn't keep the mirror mode.

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the mirroring code really didn't break doom as much as it broke demos. Nevertheless I can see it being used as an option in Deathmatch!

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