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EarthQuake
9.5 on the Richter!


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After decades of excruciating anticipation, ZDaemon 1.09 is now available as a public beta. Besides a plethora of bugfixes and netcode improvements, the port now sports an enticing new set of features that both oldschool and newschool players should enjoy:

  • New "Picture-In-Picture" feature when spectating duels.
  • Playback controls while watching demos (like rewind and fast forward).
  • New "double domination" mode.
  • Team radar that shows the position of teammates.
  • Built-in railgun, zooming, and an instagib mode.
  • Customizable font system, offering improved readability of in-game messages.
  • Improved unlagged.
  • Much smoother movement for higher ping players.
  • Clients can customize the number of incoming packets.
  • Tons of coop fixes that will make the mode much more enjoyable!
  • Greatly improved Heretic support.
  • Increased playerlimit from 16 to 50.
  • Working polyobjects.
  • Much improved wine support (linux) for the launcher and ZRC.
  • Several new DMFLAGS for improved fidelity to doom2.exe.
  • Improved team balancing (yay).
  • A new update mechanism in the launcher.

The development team suspects that several more beta releases will still be needed before the permanent transition from 1.08 to 1.09 can occur, but at least players can finally take 1.09 for a test drive. You can download and discuss it here, report bugs here, or take a peek at the changelog if you're curious about everything that's been implemented.

Old Post Jul 16 2011 07:03 #
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Mogul
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Finally. :) Thanks for the news, and thanks ZDaemon team!

Old Post Jul 17 2011 04:13 #
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Marnetmar
Forum Staple


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Fifty players on one map? Holy shit, that would be a level beyond insane.

Old Post Jul 17 2011 05:53 #
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ArmouredBlood
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ohhhhhh wow. I want to see 50 players on a map from sunder.

Old Post Jul 17 2011 06:12 #
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Clonehunter
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50 players on Entryway... Damn...

Old Post Jul 17 2011 06:23 #
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EarthQuake
9.5 on the Richter!


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I pretty much spent all day playing. I don't think I saw a server with more than 20 players in it at once, but we played some sizable games of Double Domination and Perdition's Gate on Coop, and it was a blast. Didn't notice any lag, bugs, or anything the whole day, which is awesome.

Old Post Jul 17 2011 07:15 #
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Csonicgo


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I remember how nice Zdaemon was on dial-up and I hope that hasn't changed... going to try this soon.

Old Post Jul 17 2011 08:41 #
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dew
superfiend


Posts: 5206
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Csonicgo said:
I remember how nice Zdaemon was on dial-up and I hope that hasn't changed... going to try this soon.

you might want to lower your update rate in player setup

Old Post Jul 17 2011 10:14 #
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ducon
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Is the source code available, or a Linux binary?

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Old Post Jul 17 2011 10:47 #
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D_GARG
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might be worth trying out :)

Old Post Jul 17 2011 11:58 #
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Ralphis
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ducon said:
Is the source code available, or a Linux binary?

No and no.

Gotta say, picture in picture is a pretty cool feature that I'm glad to finally see in an engine.

Old Post Jul 17 2011 12:41 #
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Csonicgo


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ducon said:
Is the source code available, or a Linux binary?

I always do a real-life trollface when I see this because such a thing will never happen. Pretty much the same with Skulltag.

Old Post Jul 17 2011 19:53 #
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Gez
Why don't I have a custom title by now?!


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The ST devs are at least considering going open source after some issues are addressed, and a somewhat not-too-antiquated version was opened some times ago.

I don't expect ZDaemon doing the same.

Old Post Jul 17 2011 22:08 #
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printz
CRAZY DUMB ZEALOT


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Marnetmar said:
Fifty players on one map? Holy shit, that would be a level beyond insane.

Wouldn't it be, well, congested? Both by network throughput and by how players will feel: always someone stepping on the ammo you want to take, always someone going to shoot you, always a target in front.

Old Post Jul 17 2011 22:41 #
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julz_d
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Double Domination mode is a welcome addition.

Old Post Jul 17 2011 22:42 #
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TheCupboard
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It depends on how spacious and stocked the maps are, printz. Small maps will choke on that many players but there are huge maps out which could accommodate such a number.

Old Post Jul 18 2011 01:08 #
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julz_d
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TheCupboard said:
It depends on how spacious and stocked the maps are, printz. Small maps will choke on that many players but there are huge maps out which could accommodate such a number.

What you are talking about is a new generation of dooming. Map styles may be changed or expanded and Doom will once again have its glory day!

Old Post Jul 18 2011 07:09 #
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EarthQuake
9.5 on the Richter!


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Or maybe you're just nuts.

Old Post Jul 18 2011 08:09 #
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Phml
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For people who tried both, how is the netcode in ZDaemon compared to Skulltag?

Old Post Jul 18 2011 13:44 #
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Sinter
Newbie


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Wow, there are more than 50 people who play ZD??!

Thank you. I'll be here all week.

j/k. Great news, can't wait to try it out!

Old Post Jul 18 2011 15:47 #
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ducon
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Ralphis said:
No and no.

OK thanks bye.
Even if I try to compile it for ZD?

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Old Post Jul 18 2011 19:35 #
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Ralphis
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ducon said:
OK thanks bye.
Even if I try to compile it for ZD?

As in, will they give you the source to put together a package? I highly doubt that is going to happen judging from their response to these requests on their forums over the past few years. Besides, it isn't like they don't have in-house guys who could build such packages.

I have heard that new features in ZD 1.09 will make it very difficult or impossible for native OSX/Linux clients anyway, but I forget where I read it and also don't know if there is any truth behind it

Old Post Jul 18 2011 22:54 #
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Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


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50 player cooperative on Scythe 2. Let's make this happen.

Old Post Jul 19 2011 02:43 #
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Trasher][
The game is not well!


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And yet and yet and yet it's still based on a decade-old ZDoom build.

Old Post Jul 19 2011 09:41 #
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kristus
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So is ZDoom.

Old Post Jul 19 2011 10:25 #
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Gez
Why don't I have a custom title by now?!


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That doesn't really make sense.

Old Post Jul 19 2011 11:31 #
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kristus
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The ports had a split a decade ago. Doesn't make any difference. They still being worked on but in different directions. Zdoom itself is if I am not mistaken based on a 13 year old Dosdoom build.

Old Post Jul 19 2011 12:10 #
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dew
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Trasher][ said:
And yet and yet and yet it's still based on a decade-old ZDoom build.
following zdoom development means giving up on backwards compatability, one of the major differences between zdaemon and skulltag.

Old Post Jul 19 2011 12:56 #
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Bloodshedder
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kristus said:
Zdoom itself is if I am not mistaken based on a 13 year old Dosdoom build.

You are mistaken, actually. It's based on NTDOOM and ATB Doom.

Old Post Jul 19 2011 14:10 #
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kristus
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That's a shame. Had it been Dosdoom, it would've driven home my point a lot better. :p

Old Post Jul 19 2011 14:27 #
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