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Kaiser
Doom64 Guru


Posts: 2948
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A new version of Doom64 EX has been released. There are too many changes and updates to list since 1.4, but the biggest ones are the new audio system, more game behavior tweaks, and enhanced features. To download or read more about it, head over to the new website.

Old Post Aug 29 2011 06:07 #
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Csonicgo


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The music is one of the best things about doom 64 and now it's finally here... wooo!

Old Post Aug 29 2011 06:46 #
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exp(x)


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Sorry if I missed it somewhere, but what is the status of Linux support?

Old Post Aug 29 2011 07:35 #
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Kaiser
Doom64 Guru


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exp(x) said:
Sorry if I missed it somewhere, but what is the status of Linux support?

Slowly being worked on. Unfortuently I still don't have Linux installed yet but I am having some contributors helping me out with it.

Old Post Aug 29 2011 08:23 #
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Hell's Vendetta
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Just checked this out

Great work Kaiser!

Old Post Aug 29 2011 15:17 #
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Enjay
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Seems to be working very nicely. Thanks.

Any chance of more screen resolutions being supported at some point? It'd be nice to be able to run it in the native resolution for my monitor (1920x1200).

Old Post Aug 29 2011 18:49 #
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yukib1t
Will DDR for food


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Kaiser said:
Slowly being worked on. Unfortuently I still don't have Linux installed yet but I am having some contributors helping me out with it.

It worked for me within Wine without any issues whatsoever. I have v1.3.22 installed.

Old Post Aug 29 2011 19:05 #
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Mechadon
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Most excellent :D. Looking forward to the improved editing tools!

Old Post Aug 29 2011 19:47 #
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DeumReaper
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Enjay said:
It'd be nice to be able to run it in the native resolution for my monitor (1920x1200).
I'm running it at my res of 1680x1050 by editing the config file.

Old Post Aug 29 2011 22:02 #
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Enjay
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DeumReaper said:
editing the config file.

Now why didn't I try that? Worked like a charm. Thanks. :)

Old Post Aug 29 2011 22:32 #
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Kaiser
Doom64 Guru


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Enjay said:
Now why didn't I try that? Worked like a charm. Thanks. :)

You can also change those cvars through the console:
code:
v_width 1680 v_height 1050

Old Post Aug 29 2011 23:53 #
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Ed
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Mechadon said:
Looking forward to the improved editing tools!

^
Wouldn't kill for a usable db2 config, but I'm definitely in the maiming area.

Old Post Aug 30 2011 06:31 #
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Da Werecat
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It crashed when I accidentally tried to unbind a non-bindable function.

Also Main Engineering music behavior is rather unusual compared to older versions, emulation and mp3.

Old Post Aug 30 2011 11:52 #
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Kaiser
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Da Werecat said:
Also Main Engineering music behavior is rather unusual compared to older versions, emulation and mp3.

This is something that I am still debating on whatever if this is correct or not. In the original game, there is a bug where some notes are failing to play and stop. The midi data were gathered note by note for Doom64ex so everything should be correct. So basically you MAY be hearing what the music originally intended to sound like.

Old Post Aug 30 2011 16:33 #
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BlazingPhoenix
I was KingofFlames


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I remember running it on windows 7 and had some problems starting it... Has that been fixed?

Old Post Sep 1 2011 03:01 #
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MasterOfPuppets
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first of all, awesome work.

slight issue, however. I leave an xbox 360 controller plugged into my computer all the time, but I use mouse and keyboard for Doom (of course). an option in-game to disable the controller would be nice, as with the controller detected I can't bind keyboard controls or set mouse sensitivity.

been using the config file to do these things instead. question about that: how can I bind the mouse wheel this way?

Old Post Sep 4 2011 04:17 #
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Kaiser
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Probably not a good permanent solution but you can disable the xbox controller with the -noxinput parameter.

Old Post Sep 4 2011 04:29 #
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MasterOfPuppets
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thank you sir, you are a gentleman and a scholar.

Old Post Sep 4 2011 04:43 #
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chopkinsca
Nothing


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Found a very minor bug. Select the plasma rifle, then press next/previous weapon twice or more. The plasma buzzing sound keeps playing.

And a minor nitpick. In dark entries, the room with the homing rockets. On the N64 console, you could hide in the corner of the room and the rockets wouldn't reach you, but in this port, the missiles can reach you while hiding in the corner.


Other than that, this is an awesome job.

Old Post Sep 5 2011 02:06 #
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redhead
Warming Up


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MSWCR71dll was not found - that's the message I got when tried to launch it .

Old Post Sep 5 2011 13:49 #
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chopkinsca
Nothing


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redhead said:
MSWCR71dll was not found - that's the message I got when tried to launch it .

Do a google search for the .dll file and put it in the Doom64EX folder.

Old Post Sep 5 2011 16:51 #
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Quasar
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You need the Visual Studio .NET runtime redistributable package, I think?

Old Post Sep 5 2011 20:00 #
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redhead
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Problem solved already, thanks .

Old Post Sep 6 2011 13:55 #
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buttspit
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What's the Hardcore difficulty setting I heard about? How do I unlock that?

Also, beating Hectic unlocks what cheats?

Old Post Oct 31 2011 05:11 #
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Mithran Denizen
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Beating Hectic the hard way (triggering special 253, specifically, unless I'm mistaken) opens up the Features menu, which gives you this:

http://i.imgur.com/uMoPe.jpg

Most of the functionality is available through cheats or the console now anyway, but it's still a nifty little thing.

I think the Hardcore skill setting is unlocked by beating Hectic as well, but I could be wrong. I know I've been playing around in Hardcore for a long time in the current version, before having made a full run of the game or anything, though finishing Hectic was the first thing I did. It seems basically equivalent to Doom's Nightmare! mode, with faster and respawning monsters, though there might be more to it.

Old Post Oct 31 2011 05:42 #
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Kaiser
Doom64 Guru


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Actually in Hardcore mode everything respawns, including items. This also includes spawned monsters. But more or less it's exactly like Nightmare mode.

Old Post Nov 4 2011 16:20 #
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Lite Sparkle
Pistol Start


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It looks like the original and feels like it. Awesome, defiantly gonna lock some hours playing this :D

Old Post Nov 20 2011 01:04 #
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purpleyoshi13
Junior Member


Posts: 111
Registered: 12-10


I Just Received This Error Message When I Started It Up:

R_GLCheckExtension: missing extension
GL_ARB_multitexture is required

How Do I Fix This?

Old Post Nov 20 2011 01:11 #
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boris
meow


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Get a graphics card and/or drivers that support this extension. What hardware do you have?

Old Post Nov 20 2011 11:58 #
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