ZDoom 2.6.0 released

ZDoom 2.6.0 is now released, after not having an official release since 2010. Get it here. A list of new features can be found here, which includes swanky things like 3D floors and voxels.

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Does this mean it will eventually render gzdoom is useless?

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Not if you like the OpenGL renderer and all it entails.

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Congrats to the ZDoom devs on pulling out of the development nosedive and getting this release out. Sounds like there are some interesting new features too.

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Lol I didn't noticed that ZDoom wasn't updated for 2 years...I always prefer GZDoom and fortunately, it was updated more often.

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Avoozl said:

Does this mean it will eventually render gzdoom is useless?

As long as ZDoom remains with features like y-shearing when looking up or down, no.

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GZDoom got a new release as well. Get it here. The GZDoom website hasn't yet been updated to reflect this though, apparently due to some technical difficulties with Graf Zahl's ISP.

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Heh, I remember 2.5 was released around when I first started lurking on Doomworld.

Anyways, nice to see that ZDoom won't be stuck on the same version for all eternity...

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Awesome!!!

EDIT:- Thanks Janizdreg for GZdoom version 2.6.0 but the website still not updated since 2010... Strange!

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There is a floating decapitated bunny head on the menu. Any reason for that?

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That would be the mouse cursor used when running a Doom game in it. ;)

Glad to see there is finally a new, stable release.

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b00mb0dy said:

There is a floating decapitated bunny head on the menu. Any reason for that?

If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".

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Gez said:

If you don't like it, you can change it. Use the mouse options and change the cursor here. Personally I like "Simple arrow".


Ha. I didn't even bother moving the mouse to see that it was a cursor. I use the keyboard when moving around on the menu, so I thought it was some glitch or something. I'll leave it as is I think.

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I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?

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Csonicgo said:

I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh. how about a little delay between the keyboard presses and the bunny head taking focus?


I personally went back to disabling the mouse for menus in the aforementioned Mouse settings. I thought about setting it to "Chex", but I didn't.

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Csonicgo said:

I see the bunny hates me. I use the menu and if my mouse moves a bit, the selection moves up to the bunny head. heh.

Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

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Gez said:

Change the Enable mouse in menu setting to "Touchscreen-like" so that selection isn't changed by the cursor moving over something, or "No" to disable it altogether.

Hmm... Speaking of that, is someone actually planning to port ZDoom to touchscreen devices?

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printz said:

As long as ZDoom remains with features like y-shearing when looking up or down, no.

There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

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b00mb0dy said:

There is a floating decapitated bunny head on the menu. Any reason for that?

The Heretic one actually looks like a mouse pointer arrow. That is great work.

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Hirogen2 said:

There is still polymost (console: r_polymost 1), though that seems to be about it w.r.t. progress.

Which, IIRC, Randy has proclaimed will never be finished.

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