Yikes, I didn't know they were once trying to create a Call of Duty clone out of this!!! Egads!!!!!
While I enjoyed DOOM III, I felt that that was where they went wrong. The whole interface with checking e-mails and this and that worked well with games like System Shock II and what not, but for a game like DOOM III, it really took away from that vibe that the originals had. Likewise, I wasn't too keen on the follow up, with the scientist turning into a demon and all that jazz. I felt like the story was half assed and was merely taking notes from the movie Event Horizon.
Anyhow, as far as innovation, I'm not expecting that from ID any longer either. I just want good solid game play that draws elements from innovations ID has brought to the table in the past, not the other way around. The fact that they were/are aiming to increase the enemy count is certainly a step in the right direction, but a Call of Duty like game is NOT what I'm looking for. Mind you, I want co-op and all that jazz, but I also want a spiritual successor to DOOM, not COD with demons. Bah, that just leaves a bad taste in my mouth.
Yes, this is very disappointing, I'm glad Zenimax gave Id a much deserved spanking, +1 for them, if it hadn't been for them we might have gotten this Call of Doom. I think we should mass tweet id software the Call of Dooty videos to pressure them to make a good game. Even if it doesn't work the lulz alone would be epic.
If I were Id, I'd be very ashamed about COPYING other companies, they invented the FPS, others should follow them, not the other way around.
This article also makes me think that Id is unable to adapt and find its place in the modern industry, RAGE, while it was pretty good for the most part felt so 2004. I just hope this new iteration of Doom 4 will be something with balls. I don't expect revolutionary anymore but it has to be anything but COD.