scifista42
Why don't I have a custom title by now!?

Posts: 11300
Registered: 05-12 |
Badboy said:
written here
http://onemandoom.blogspot.de/2011/...und-ttpwad.html
Kmxexii's guide didn't help me, as I wanted to make the wad normally playable in source ports. But I've eventually figured how to do it on my own. Pay attention:
1. Unpack the contents of ttp103.zip into a folder.
2. Place Doom2.wad in the same folder.
3. Run TTP.bat.
4. Open TTP.wad in SLADE3.
5. Import TTP.deh as a new lump, name it "DEHACKED".
6. View this DEHACKED in text mode.
7. Rewrite the first line to "Patch File for DeHackEd v3.0"
8. Rewrite "Patch Format = 5" to "Patch Format = 6"
9. Place an empty SS_START lump before SSWVA1 (before the first sprite lump). Yes, SS_START with 2 S.
10. Place an empty S_END lump after SPIDO0 (after the last sprite lump). Yes, S_END with 1 S.
11. Similarly, place FF_START and F_END markers around the graphics with (Flat) attribute. Then you can delete the F_END and S_END markers at the end of the wad. This entire step (11.) doesn't seem to be mandatory, though, it only seems cleaner to me.
12. Run TTP.wad and have fun, it should be working in source ports that support custom sprites.
Last edited by scifista42 on Jan 6 2015 at 20:08
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