bradharding
Member

Posts: 394
Registered: 08-12 |
Csonicgo said:
Great release! It'd be great if we could get a Linux release, although some code changes need to be done...
Could you please submit a pull request with the changes?
Breezeep said:
Well, this is a decent release. I'd like it if there was a way to configure your setting ingame instead of having to edit the .cfg file, but I have to admit though, those Build Engine like shadows on sprites look cool.
Also:
<Linguica>http://i.imgur.com/k1LXexv.gifWHY DOES DOOM RETRO DO THIS
<Linguica> also why the fuck is the weapon sprite darker
There's a console to configure settings. Press the ~ key. Enter cmdlist and cvarlist for lists of commands and cvars.
And to address Linguica's exclamations:
- Pressing "+" to increase the screen size switches to widescreen mode. But in a window, the actual window itself isn't resized, so it just fills the window horizontally.
- The player's weapon is slightly darker so as to allow its lighting to change more distinctly depending on the lighting of the sector the player is currently in. In E1M1 for example, move onto/off of the fucking blue carpet, and in the flashing doorway at the player start.
- As for whatever's happening in the vid: I'll look into it. Thanks. I tested various Boom compatible wads before release (Freedoom, Valiant, Sunlust, for example), and they all worked fine.
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