Altazimuth
Excuse me, do you have a moment to talk about Eternity?
Posts: 138
Registered: 06-09 |
Earlier this week the official version of the first stable build of Binary Space Partition builder (BSP), version 1.1, was found and uploaded to /idgames. Thought missing for a long period of time, the only version available was an unofficial "TC" released by Eugen Woiwod, which can be found here. Doomworld user Csonicgo (AKA ConSiGno) is credited with finding the file on textfiles.com. Shortly afterwards, fellow Doomworld user Altazimuth uploaded the archive to /idgames on historic grounds, where it can can now be found.
The archive includes an executable, source files, and a small text document outlining who made the tool and how to use it. The discovery proves important in the preservation of the history of Doom, being the first utility that allowed any user the ability to actually build their maps without issues that plagued other early builders, such as the "hall of mirrors" bug.
Dated to 11 April 1994, this utility shows the ingenuity of the Doom community, which by that point had released enough utilities to allow users to fully create their own maps less than half a year after the original release of the game. Created by Colin Reed and converted to GO32 by Dylan Cuthbert, both working at Argonaut Games (the same company that convinced Nintendo to give the go-ahead on the Super FX chip used in games such as Star Fox, which Argonaut co-developed) at the time. Cuthbert also confirmed that he and Reed were working on a GUI editor at the time as well, but their work at Nintendo "got in the way".
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