The sparsely decorated homepage of the Doom level editor Why has been updated with news of a new version available for download. This time there have been loads of additions: various new helper functions for fun & profit, faster screen update (less flicker), and "perhaps the greatentest feature ever": Why now uses the brand new ZenNode 1.1.0 as its internal nodebuilder.

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flashy designs are for the WEAK!

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why didnt he use BSP...

doombsp.sourceforge.net

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BSP cannot handle ZDooM format maps. That's why XWE also uses ZenNode.

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Now that is what I call a webpage. I do hate picture menus, flash and java scrips all over the place.

I think I'll try this editor now after the pimping from DoomWorld!

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Fredrik said:

The page does not validate as HTML. I am disappointed and shocked by this evil initiative to hurt open source and free speech.


"No errors found!"

"Congratulations, this document validates as HTML 4.01 Transitional!"

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Yeah, Jussi's editor is really starting to come together. I think there's huge potential here. i especially love the way the editor is the entire screen with no visible windows or menus. Nice big open area. :-)

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BSP cannot handle ZDooM format maps. That's why XWE also uses ZenNode.


Ahhh.. thanks.

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rtz said:

"No errors found!"

"Congratulations, this document validates as HTML 4.01 Transitional!"


You can fix errors, you know?

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Actually I used ZenNode because it creates the highest quality nodes. BSP causes "texture holes" in openGL ports of Doom, especially Legacy.

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