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bradharding
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Posts: 394
Registered: 08-12


DOOM Retro v1.9 has been released. This version includes a large amount of changes, including:
  • The ability to display the automap on a second screen.
  • A unique shake effect when the player is injured.
  • A new method to scale up the display onto the screen.
  • Support for MP3 and Ogg music lumps.
  • And much more...
Go to DoomRetro.com to check out the full release notes and download.

Old Post Oct 21 2015 00:07 #
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BlackFish
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bradharding said:
Announcing the release of DOOM Retro v1.9. This version includes a large amount of changes, including:[list][*]The ability to display the automap on a second screen.

*jaw drops*

Zdoom y u no do dis.

edit: Does the OGG lumps support the special looping abilities similar to how Zdoom has it?

Old Post Oct 21 2015 01:33 #
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Hellbent
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My friend has a computer with a second screen. Would love to try this out on it.

Old Post Oct 21 2015 01:39 #
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Linguica
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I like the second-screen automap. My only wish is that there was an option to have it run inside a window instead of being fullscreen.

Old Post Oct 21 2015 01:42 #
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bradharding
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Posts: 394
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BlackFish said:
Does the OGG lumps support the special looping abilities similar to how Zdoom has it?

No, unfortunately I don't believe SDL_mixer, which DR uses, supports the LOOP_* tags.

Linguica said:
I like the second-screen automap. My only wish is that there was an option to have it run inside a window instead of being fullscreen.

I'll work on further options like this on future releases.

Old Post Oct 21 2015 01:44 #
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Doomkid
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Are there any ports that support picture-in-picture automap? Similar to the recently released early alpha, or perhaps Zdaemon duel spectator PIP?

Old Post Oct 21 2015 02:31 #
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Plonker
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Posts: 109
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Nice to see that Doom is being kept alive. I have been absent from the community for several years now but I will give this a try. I might even get back into editing and rip out the 3D bits from my old Legacy wads to make them compatible.

Old Post Nov 3 2015 15:25 #
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