Linguica Posted November 14, 2000 The csDoom homepage has been updated with the news that the project is not in fact dead as pretty much everyone had assumed by now. So what has Fly been up to lately?I have already added co-op, found some mistakes in the code which caused "an invalid page fault in module DOOMCL.EXE..." I have written a new version of the csdoom launcher as well. It will never show you "ÿÿÿÿÿÿÿ....yyyyyy" or something like this. I don't want to tell you everything about the next release but I promise, you will be impressed :-)Co-op over the internet? Who's up for a 8-way Requiem runthrough? 0 Share this post Link to post
Guest Fear Keeper Posted November 14, 2000 Sounds Good to me...Co-ops Cool.. I am retarded! 0 Share this post Link to post
Swedish Fish Posted November 14, 2000 8 way coop in Requiem eh? I'm in, although how does it work because I'm pretty darn sure there isn't 8 coop starts in the Req levels. 0 Share this post Link to post
Guest Excalibur_Z Posted November 14, 2000 There are only 4 player starts in Doom, Ling =) 0 Share this post Link to post
AndrewB Posted November 14, 2000 I think the way it will work is that the first four people will spawn. The next four will then immediately spawn, splattering the first four people. If one of the first four people were to press space bar to respond, one of the last four would then be splattered. This should continue until all is sorted out. 0 Share this post Link to post
Afterglow Posted November 14, 2000 I'd rather just 2-way with my Lingie. 0 Share this post Link to post
sgtcrispy Posted November 14, 2000 8-way, 4-way, or 2-way any way is fine by me! hehe um... nevermind. i shall return.............. 0 Share this post Link to post
wavelength Posted November 14, 2000 I remember playing Co-op Doom2 on Heat.net, it was like a frame a second, and I didn't know this guy and kept accidentally fragging him, he had a lot of patience. "You know, you aren't really good at co'op" He said, and I laughed. Then shot him 0 Share this post Link to post
Squashfoot Posted November 14, 2000 Perhaps it was me on heat that you screwed. Most likely not, but it would be funny if i were. I played heat often, and most never played coop. Sounds ok for csdoom, though i won't take much advantage of it. Thanks to the creator anyway. keep up the good work. 0 Share this post Link to post
kristus Posted November 14, 2000 If it's like Legacys 8 player coop support it'll spawn player 5-8 by Deathmatch starts. 0 Share this post Link to post
kristus Posted November 14, 2000 If you play with the right person(s) coop games will be probably the most fun you've had in a long time. Me and my friend Markus used to play our TC on coop (mostly episode 2). We used tactics to keep us both alive like sharing whatever ammo we found and all. It gave a great awesome feel and it really became COoperative. We also played through Doom2 in coop. but the living end (map29) were missing Coop starts :( 0 Share this post Link to post
Swedish Fish Posted November 14, 2000 MAP29 "The living End" is NOT missing coop starts. I've played it coop before. 0 Share this post Link to post
kristus Posted November 14, 2000 Maybe in a differnt version. We were using v1.666 back then. We check it in the editor and they weren't there. 0 Share this post Link to post
fodders Posted November 14, 2000 4 big, rough 'n tough space marines all oiled up for battle , walking round HOLDING HANDS? purleeese :@) 0 Share this post Link to post
Guest _Dimiter_ Posted November 14, 2000 Swedish Fish : Co-op starts were added in later versions, version 1.666 has the bug. Lingiuca : What about that 10-sectors contest? 0 Share this post Link to post
Swedish Fish Posted November 14, 2000 We don't hold hands we hold guns. I've gotta shotgun, you got a problem? 0 Share this post Link to post
Afterglow Posted November 14, 2000 Spawning 5-8 through deathmatch spots? People usually place deathmatch spots through the map, not at the start... the people spawned in these spots are likely to get stuck or have to wait for the other people to catch up. 0 Share this post Link to post
Guest wondersmith Posted November 14, 2000 AndrewB: you have the right idea about how 8-way co-op can work with 4 co-op starts, but it might not be so nasty as you describe. My buddy and I play co-op in Quake 2 maps with only one player start and usually no one gets splattered because the time required for his client to synchronize to my server gives me several seconds to clear out of the way. In an 8-way Internet csdoom game, different folks might sync up with the server at different speeds, giving the early birds time to move aside. It would also help if the server is smart enough to place incoming players in vacated co-op starts (if any are available) rather than occupied ones. Anyway, I of course agree with Ebola about co-op being lots of fun! Remember, Doom was influenced by the movie "Aliens", in which the Space Marines played co-op. :-) 0 Share this post Link to post
kristus Posted November 14, 2000 It was a while ago anyone discoussed it but if there's not enough Coop starts it would use some DM starts. But I don't know if they were plain DM starts or something you would make different with them when inserting them in the wad. Bah i'll ask Boris or SoM. 0 Share this post Link to post
wavelength Posted November 15, 2000 I doubt it was you who I co'op'ed with long ago on Heat.net. Was your name Doomer571(or something)? Was your thumbnail of a green marines with white hair and goggles? Would be cool though. 0 Share this post Link to post
Aardappel Posted November 15, 2000 It's really a non-issue, I don't know why most engines are so retarded about it. If an engine can detect that a spawn is blocked (which it does, how else can it make you telefrag), it can also do something about it. There's a good reason for telefrags in DM, you don't want people blocking teleports and spawnpoints after all, but in coop? Even if you run out of both sp starts and dm starts, and the engine is not prepared to delay your spawn, its pretty trivial for an engine to randomly try positions 32 units from a spawn if everything is occupied. QW delays your spawn (how would a 4v4 match on dm3 work with 5 spawns anyway)? or some mods spawn you at health boxes. 0 Share this post Link to post
myk Posted November 15, 2000 who cares.. coop with 4 players is enough 0 Share this post Link to post
Arioch Posted November 15, 2000 Another question is whether or not you'll be able to find 3 other (good) people to co-op with at the same time. A lot of them/us have beat the various levels so many times that playing through it with another player just isn't appealing. 0 Share this post Link to post
Guest Fear Keeper Posted November 15, 2000 I for one Would play Dm Or Co-op. It don't matter to me! 0 Share this post Link to post
Guest Excalibur_Z Posted November 15, 2000 WADs specifically designed for co-op, with team based triggers, are fun. I'm making one right now that's designed for 4-player co-op... it's impossible to win with less than 4. 0 Share this post Link to post
Bloodshedder Posted November 16, 2000 It's possible to convert any WAD to ZDoom and add the co-op starts 5-8. 0 Share this post Link to post
Guest peroxyd2s Posted November 16, 2000 i wonder if the next version will to record demos from client view....that would be great (like quake2/3) 0 Share this post Link to post