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Csonicgo


Posts: 4739
Registered: 03-04


After two and a half years (and on the Chinese new year), a new release of ZDoom has been bestowed upon us, with a new ACC to go with it. Significant changes include:
  • A native backend for OS X
  • SDL2 backend for Linux, with OpenAL support
  • Better MIDI support, with nostalgic options aplenty
  • New ACS functions, like DropItem and DropInventory
  • Arrays are now supported at the script scope
  • Extended compatibility options
And much more. Grab a copy on ZDoom's download page.

Old Post Feb 8 2016 18:40 #
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Jewellds
Junior Member


Posts: 107
Registered: 08-06


As it wasn't mentioned in the news story, GZDoom has followed suit with 2.1.0, and 1.9.0 for those of us without flashy OpenGL 3 graphics cards.

Release thread.

Old Post Feb 9 2016 04:50 #
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Breeder
Junior Member


Posts: 197
Registered: 01-13


Optimizations for the Raspberry Pi?! ;)

Old Post Feb 10 2016 16:27 #
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Avoozl
Forum Legend


Posts: 4388
Registered: 06-09


Has it really been 2 and a half years? I can remember the last release as if it was only yesterday for some reason, anyways it's good to see it is still getting updated.

Old Post Feb 10 2016 16:35 #
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Csonicgo


Posts: 4739
Registered: 03-04



Breeder said:
Optimizations for the Raspberry Pi?! ;)

Oh yes. There are still a few limitations (Running in a window will crash the game, textured automap and node generation still fail) but for the most part zdoom runs very well. There is a compilation error that pops up with later versions of glibc, but commenting out the offending code is more than enough to fix it.

Old Post Feb 11 2016 17:15 #
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Captain Ventris
Member


Posts: 386
Registered: 02-08



Avoozl said:
Has it really been 2 and a half years? I can remember the last release as if it was only yesterday for some reason, anyways it's good to see it is still getting updated.

Well ZDoom and GZDoom get updates nigh-constantly, it's just that Randi finally declared things fit for a stable release!

Old Post Feb 11 2016 18:12 #
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Breeder
Junior Member


Posts: 197
Registered: 01-13



Csonicgo said:
Oh yes. There are still a few limitations (Running in a window will crash the game, textured automap and node generation still fail) but for the most part zdoom runs very well. There is a compilation error that pops up with later versions of glibc, but commenting out the offending code is more than enough to fix it.


Upon compiling, I get this on the Pi 2:

In file included from /home/pi/zdoom/src/posix/sdl/hardware.cpp:49:0:
/home/pi/zdoom/src/./r_renderer.h: In destructor ‘FRenderer::~FRenderer()’:
/home/pi/zdoom/src/./r_renderer.h:25:2: internal compiler error: Segmentation fault
Please submit a full bug report,
with preprocessed source if appropriate.
See <file:///usr/share/doc/gcc-4.7/README.Bugs> for instructions.
Preprocessed source stored into /tmp/ccVg2Voy.out file, please attach this to your bugreport.
src/CMakeFiles/zdoom.dir/build.make:223: recipe for target 'src/CMakeFiles/zdoom.dir/posix/sdl/hardware.cpp.o' failed
make[2]: *** [src/CMakeFiles/zdoom.dir/posix/sdl/hardware.cpp.o] Error 1
CMakeFiles/Makefile2:683: recipe for target 'src/CMakeFiles/zdoom.dir/all' failed
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
Makefile:72: recipe for target 'all' failed
make: *** [all] Error 2
pi@retropie ~/zdoom/release $



Upon compiling it on my 64-bit Debian Laptop (using installed 64-bit fmod) I get this:

/usr/bin/ld: skipping incompatible /usr/local/lib/libfmodex-4.26.36.so when searching for -lfmodex-4.26.36
/usr/bin/ld: skipping incompatible //usr/local/lib/libfmodex-4.26.36.so when searching for -lfmodex-4.26.36
/usr/bin/ld: cannot find -lfmodex-4.26.36
CMakeFiles/zdoom.dir/tempfiles.o: In function `FTempFileName::FTempFileName(char const*)':
tempfiles.cpp:(.text+0x7): warning: the use of `tempnam' is dangerous, better use `mkstemp'
collect2: error: ld returned 1 exit status
make[2]: *** [zdoom] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2

Old Post Feb 13 2016 08:33 #
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DMGUYDZ64
Ignorant Member .


Posts: 3384
Registered: 10-14


Wow, a giant new release with some nice new ACS Functions, pretty cool .

Old Post Feb 13 2016 22:14 #
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Danfun64
Member


Posts: 551
Registered: 07-10


Since corresponding GZDoom builds have been released, shouldn't the ZDoom wiki change GZdoom's status to "2.8 branch"? Normally I would do such a thing myself, except that no account can be created for whatever reason.

Old Post Feb 17 2016 06:22 #
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HavoX
Loser


Posts: 1389
Registered: 12-11


2.8.1 will be released sometime today, or whenever... Randi hasn't gotten to adding the download links yet.

Old Post Feb 22 2016 14:24 #
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playerlin
Junior Member


Posts: 124
Registered: 01-06



HavoX said:
2.8.1 will be released sometime today, or whenever... Randi hasn't gotten to adding the download links yet.

http://forum.zdoom.org/viewtopic.php?f=1&t=50968

It should there now.

Old Post Feb 23 2016 17:28 #
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