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david_a


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The website Develop has an interview with Greg Punchatz about the work he did on the iconic Doom monster models. An interesting aspect that he covers is how stop-motion models for games improved over time before being phased out by computer-generated models. One tidbit at the end stood out:

“At one stage id offered me points on the backend to take $500 off the price of one of the characters and I turned that down," he says.
Ouch!

Old Post Feb 18 2016 20:42 #
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david_a


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I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings.

Old Post Feb 18 2016 20:54 #
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Chezza
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I bet Greg could make a "rejected" Doom model and make thousands off it. Wouldn't be ethical though. That is, if he even has the rights to sell any if he did.

P.S. I loved RoboCop and its stop motion. This man is talented.

Old Post Feb 19 2016 01:00 #
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princetontiger
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What does he mean by points on the backend?

Old Post Feb 19 2016 03:36 #
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purist
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A percentage of the profit

Old Post Feb 19 2016 08:14 #
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princetontiger
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Makes sense...

I think Obi Wan (Alec Guinness) did something like this, but was screwed out of the verbal deal.

http://www.cinemablend.com/new/How-...ions-67483.html

Old Post Feb 23 2016 03:32 #
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fraggle
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david_a said:
I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings.

This seems like a great opportunity to shamelessly plug the Artwork of Doom article I wrote for the Doom wiki a couple of months ago.

Old Post Feb 23 2016 23:38 #
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