david_a

Posts: 1462
Registered: 01-00 |
The website Develop has an interview with Greg Punchatz about the work he did on the iconic Doom monster models. An interesting aspect that he covers is how stop-motion models for games improved over time before being phased out by computer-generated models. One tidbit at the end stood out: “At one stage id offered me points on the backend to take $500 off the price of one of the characters and I turned that down," he says.
Ouch!
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