Mancubus
User Control Panel | Member List | FAQ | Privacy Policy | Blogs | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > ZDoom ceases development
Pages (3): [1] 2 3 »  
Author
All times are GMT. The time now is 21:28. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 10109
Registered: 06-06


As of 7 January 2017, Randi has stepped down from development of the ZDoom source port, and there will be no more releases under this name. Meanwhile, the offshoots GZDoom – the hardware-accelerated version, led by Graf Zahl, who has also massively improved ZDoom throughout the years – and QZDoom – with true-colour software rendering, led by Eruanna and dpJudas – continue to evolve, so any further development should be sought there.

The site zdoom.org, containing among others the forum and the wiki, is going to be maintained by Eruanna. You can read Randi's announcement and the discussions further in a news thread at the ZDoom forums.

Last edited by printz on Jan 8 2017 at 00:53

Old Post Jan 8 2017 00:33 #
printz is online now Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
roadworx
Member


Posts: 552
Registered: 11-14


well...it's sad to see this go. zdoom is the source port that really made doom what it is today. and to see it cease development really is sad ):

well, at least we still have gzdoom

Old Post Jan 8 2017 02:40 #
roadworx is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gothic
Member


Posts: 459
Registered: 12-10


Sorry, but QZDoom just can't replace ZDoom for me, last time I tested it lagged way too much in certain maps, more than GZDoom.

Anyway, best of luck to Randi.

EDIT: Oh shit, I missed the latest GZDoom release. Nevermind.

Last edited by Gothic on Jan 8 2017 at 03:07

Old Post Jan 8 2017 02:48 #
Gothic is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doomkid
Deathmatcher occasionally


Posts: 5525
Registered: 03-00


Interesting news. The end of an era!

Old Post Jan 8 2017 03:44 #
Doomkid is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Csonicgo


Posts: 4828
Registered: 03-04


I feel so empty. Seriously.

This was my first SERIOUS port. I had SMMU, yes, and Legacy, but ZDoom felt "solid". I loved how it played. How fast it was on my Pentium 2 compared to the other Ports! It was just.. good. And it had Action Doom.

I hate to see this. It's like a part of Doom community history is just that now.

*sigh*

I had a bit of a breakdown when I heard the news. Not too proud about that.

Old Post Jan 8 2017 04:15 #
Csonicgo is online now Twitter account Tumblr Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eruanna
Mini-Member


Posts: 82
Registered: 02-16


ZDoom means a lot to many of us. But it's important to remember it is not completely dead. It still lives on in some form. While its main Github repository may never be updated, development in GZDoom is still in full swing. The forum and the wiki will continue on, if nothing else to support GZDoom and its child projects, along with the legacy that ZDoom has offered us.

I'm not going to pretend that the news didn't affect me, but to me, it's still very much alive - just its principal developer has now left. I will certainly miss her - she really did make a major impact on all of our lives and in a positive way, at that.

Last edited by Eruanna on Jan 8 2017 at 05:19

Old Post Jan 8 2017 05:12 #
Eruanna is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
sheridan
Junior Member


Posts: 193
Registered: 12-14


QZDoom's lack of performance may have something to do with the fact that 32-bit blitting/blending has never been particularly well optimized by any C/C++ compiler. To unlock reasonable speed there you have to get back into inline assembly optimization with the MMX instruction set, which is obscure knowledge to say the least...

Going forward, I've always felt that GZDoom had the right idea by embracing OpenGL for the backend... though even that is in danger of falling out of fashion as OpenGL gets left behind for Vulkan by all the hardware vendors.

Somebody might want to start a Vulkan ZDoom port sometime, if they haven't already...

Old Post Jan 8 2017 05:53 #
sheridan is offline Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Zapzop
Mini-Member


Posts: 73
Registered: 08-16


Well, that's really sad. But at least we have GZDoom and QZDoom. And still alive wiki and forum is better than nothing.

Old Post Jan 8 2017 06:30 #
Zapzop is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
blueinferno776
Junior Member


Posts: 102
Registered: 03-12


This is surreal. Did not ever see this coming.

Really this sucks! :( Zdoom was like a foundation for my whole experience with all its amazing wads like ultimate simplicity, austerity, knee deep in zdoom.

Randi,thank you for everything you gave us! You achieved so much with all the hard work you put into zdoom.

Old Post Jan 8 2017 06:30 #
blueinferno776 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gerardo194
Junior Member


Posts: 109
Registered: 11-12


I wanted to post this on ZDoom forums but Strangely I can't log in. Well, I was a little shocked seeing this, it is really sad news because ZDoom was my first port and I thought this was the only one that existed in order to run Doom. As others said, the end of an era and everything has an end but I know it will have a place in our hearts.
Randi, if you are seeing this, I only want to say thank you and good luck in your future, a hug!

Old Post Jan 8 2017 06:37 #
Gerardo194 is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Khorus
Strife!


Posts: 1453
Registered: 04-05


ZDoom has been in my life for 12+ years and has given me more enjoyment and creativity out of a game and its engine than I could hope for.

Cheers, Randi!

Old Post Jan 8 2017 06:55 #
Khorus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Voros
Forum Staple


Posts: 2792
Registered: 10-15


I never actually tried ZDoom due to GZDoom, but I say I think ZDoom overall has aged well with the community.

Old Post Jan 8 2017 07:01 #
Voros is offline Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Sokoro
Member


Posts: 437
Registered: 10-10


Hey! It is not april's fools, it is 8th January..

Old Post Jan 8 2017 07:56 #
Sokoro is offline Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Hyper Blitz III
Warming Up


Posts: 14
Registered: 11-16


It's sad to see this go. ZDooM was the first source port for me too, and I use it ever since. Thank you Randy for ZDooM, and good luck with what's ahead of you.

Old Post Jan 8 2017 08:02 #
Hyper Blitz III is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
NeedHealth
Junior Member


Posts: 174
Registered: 01-16


I never cared much for zdoom, preferring prBoom+, but it filled a niche and probably inspired many people to use it as a stepping stone (in a positive way !)

__________________
Look on my works, ye Mighty, and despair!

Dante Allegory beta version 2 (NOVA III)

Old Post Jan 8 2017 08:29 #
NeedHealth is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Xaser
Forum Staple


Posts: 3189
Registered: 07-03


Thanks, printz, for emphasizing that GZDoom/QZDoom are still carrying the torch. The biggest takeaway folks ought to get is that development is still continuing, so there's no delay or cessation of service.

Also possibly worth pointing out: GZDoom still has the original software renderer (set "vid_renderer" to 0 in the console) and QZDoom is an in-development effort to improve it, so non-fans of GL ought not despair.

Old Post Jan 8 2017 08:30 #
Xaser is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
MysteriousHaruko
Mini-Member


Posts: 68
Registered: 10-16


I just feel sad and weird at the same time. My one side thinks that somewhere is still could be solution - like passing source code for someone else and keep zdoom alive and other side tries understand what`s happened here.

Anyway,I feel it was hard decision for Zdoom maintainer and I never thought it could end today or yesterday(depends on time zone). Some news strikes without any warnings and affects us in some way.

Old Post Jan 8 2017 08:38 #
MysteriousHaruko is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Won the popularity contest


Posts: 9279
Registered: 01-03



Gothic said:
Sorry, but QZDoom just can't replace ZDoom for me, last time I tested it lagged way too much in certain maps, more than GZDoom.

Keep in mind that QZDoom is still relatively early with the 32 bit renderer, and that the old 8 bit version still exists, also in GZDoom.

The thing with the software renderer is that it had been suffering from underdevelopment for many, many years, and there's a lot of work needed to get it in a better state again. Consider ourselves fortunate that someone is actually there to take on the task, otherwise things would look far worse.

Old Post Jan 8 2017 09:32 #
Graf Zahl is online now Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DMGUYDZ64
Ignorant Member .


Posts: 3899
Registered: 10-14


ZDoom has given me flexibility in mapping and modding and it's sad to see it go, Well at least GZDoom is still up, Best of luck to Randi.

Old Post Jan 8 2017 11:32 #
DMGUYDZ64 is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4344
Registered: 07-12


Damn, always used ZDoom over GZDoom because the performance was better (and still can, of course). First source port I ever downloaded, back when it was 2.5 or something. This QZDoom looks interesting though, will have to give it a go.

Old Post Jan 8 2017 11:55 #
Eris Falling is online now Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kurwa
Warming Up


Posts: 24
Registered: 12-16


This is not exactly a good start to the year.

Old Post Jan 8 2017 13:37 #
Kurwa is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Getsu Fune
formerly Hurricyclone


Posts: 2097
Registered: 06-13


My first source port too, it was the one that got me into playing all the mods and such. Nowadays I use GZDoom all the time but the memories of me first playing ZDoom remain.

Old Post Jan 8 2017 14:09 #
Getsu Fune is offline Twitter account || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Not Jabba
Member


Posts: 336
Registered: 12-04


Wow, yeah, I have a truly difficult time imagining playing on any other port -- which goes to show just how important Randi's hard work has been for all these years.

2.8.1 seems really stable, so it'll probably be a long time before I have to switch away, but it's good to know there are still options for when that day comes.

Old Post Jan 8 2017 16:14 #
Not Jabba is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Aggs
Warming Up


Posts: 10
Registered: 07-16


This is a huge bummer. I've used ZDoom for so long, I can't remember when I started. Sad to see it end.

Old Post Jan 8 2017 17:31 #
Aggs is offline Twitter account Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Graf Zahl
Won the popularity contest


Posts: 9279
Registered: 01-03



Not Jabba said:
Wow, yeah, I have a truly difficult time imagining playing on any other port -- which goes to show just how important Randi's hard work has been for all these years.

2.8.1 seems really stable, so it'll probably be a long time before I have to switch away, but it's good to know there are still options for when that day comes.

You can use GZDoom 2.3.1 with the software renderer, too.
It's not that it has gone away completely.

Old Post Jan 8 2017 17:39 #
Graf Zahl is online now Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ed
Senior Member


Posts: 1483
Registered: 07-01


ZDoom has been my port of choice for many, many years. Thank you for all your work, Randi.

Last edited by Ed on Jan 8 2017 at 19:35

Old Post Jan 8 2017 17:45 #
Ed is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Mordeth
Administrator


Posts: 2714
Registered: 12-99


Had to read this twice. I'd like to thank Randi for her valuable contribution to this community all these years. Quite the legacy you're leaving behind! Best of wishes!

Old Post Jan 8 2017 18:52 #
Mordeth is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doom Dude
Senior Member


Posts: 1684
Registered: 12-00


Wow, never saw this one coming. Thank you Randi, your contribution over the years to the community is greatly appreciated.

__________________
My Maps On WIP::The Megawad Outpost

Old Post Jan 8 2017 19:17 #
Doom Dude is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Soundblock
Super-Sverre


Posts: 782
Registered: 12-08



Ed said:
ZDoom has been my port of choice for many, many years. Thank you for all your work, Randi.

Seconded.

Old Post Jan 8 2017 19:49 #
Soundblock is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Nebula-Kristian
Junior Member


Posts: 192
Registered: 01-06


I have still version 1.22 text file in my Doom2 directory, dated 1999. Time flies! Thank you for everything Randy! 1.17 must be somewhere on one of my older laptops :)

Old Post Jan 8 2017 20:32 #
Nebula-Kristian is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 21:28. Post New Thread    Post A Reply
Pages (3): [1] 2 3 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Misc. > Doomworld News > ZDoom ceases development

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is OFF
 

< Contact Us - Doomworld >

Powered by vBulletin
Copyright vBulletin Solutions, Inc.