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Voros
Forum Staple


Posts: 3120
Registered: 10-15


It is time yet again for Freedoom to bump its version number, now measuring a hefty 0.11. Freedoom has been fully tested to be limit-removing, with almost all maps vanilla compatible. Things you'll see:
  • Over 200 new textures by jmickle
  • A new C1M1 by YukiHerz, and it uses the new textures
  • Chapter 3's music now replaced with Blueworrior's excellent music
  • Various music replacements in Phase 2 and FreeDM; thanks to KevinHEZ, Blueworrior, bytebeats, Viscra Maelstrom and Blastfrog AKA Sodaholic
  • A new intermission picture by Blastfrog
  • Speaking of Blastfrog, there's a new pistol too
  • New logo for the game and website, thanks to Jewellds
  • New Plutonia patches too, by Jewellds once again
  • Freedoomguy now dies with dignity, with some fresh death screams from SeventhSentinel
  • Did I forget to mention, there are new maps too? Big thanks to Jayextee
  • And BIG applause to Catoptromancy, Amarande and Xindage AKA Protox for cleaning up Freedoom's maps
  • Best of all, they're all limit-removing, so load up a port like Crispy Doom and play!
There are even more changes, so grab a fresh copy today!

Last edited by Voros on Feb 16 2017 at 04:53

Old Post Feb 16 2017 04:36 #
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Catoptromancy
Senior Member


Posts: 1434
Registered: 08-06


This release is very chocolaty. Delicious.

Old Post Feb 16 2017 05:34 #
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Four Loko Is Gross
Mini-Member


Posts: 76
Registered: 02-17


I waited a little over a year for this moment.

Downloaded for the new maps.

VVVVV - I'm replaying the whole thing from E1M1 to MAP30. There are a couple quirks here and there, but overall it is a massive improvement over 0.10.1. Also, it's like you're getting two megawads for the price of $0.00. And for an unspecified amount of time (if Freedoom still exists as a thing a century or so from now, I'll be really impressed), you also get free updates!

Last edited by Four Loko Is Gross on Feb 17 2017 at 14:49

Old Post Feb 16 2017 15:02 #
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Ralphis
IDL Founder


Posts: 4440
Registered: 06-01


Honestly a huge upgrade over prior versions. Still some sprite work to be done but this is starting to look a lot more like a cohesive game than a crock pot of unrelated resources. Great work to all involved

Old Post Feb 17 2017 07:56 #
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AlexMax
Senior Member


Posts: 1262
Registered: 01-03



Ralphis said:
Honestly a huge upgrade over prior versions. Still some sprite work to be done but this is starting to look a lot more like a cohesive game than a crock pot of unrelated resources. Great work to all involved

I agree. I played a self pre-release a few weeks ago and found myself thoroughly impressed.

Old Post Feb 19 2017 16:41 #
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Jayextee
Darth Jrrr


Posts: 1840
Registered: 10-00



Voros said:
[*] Did I forget to mention, there are new maps too? Big thanks to Jayextee

Ah, yes. Some of those 'weird' large doors in Nex Credo? They look great with the FreeDoom textures, because I actually designed the maps with it. The truth comes out! (Actually, I think I may have mentioned that before. Once, maybe. :P)

Old Post Feb 19 2017 16:44 #
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Ladna
Member


Posts: 384
Registered: 04-10


Holy shit thank you all.

Old Post Feb 19 2017 20:01 #
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Doomkid
wadist oldschoolexual


Posts: 5609
Registered: 03-00


By far the best version to date, massive improvements in map design and the resources are starting to look much more cohesive. Good stuff!

Old Post Feb 20 2017 19:02 #
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gnudist
Green Marine


Posts: 37
Registered: 04-12


Trapped between a tree and a rock near a slime waterfall in c1m1 after going off a cliff. Weeee

Old Post Feb 21 2017 01:15 #
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Four Loko Is Gross
Mini-Member


Posts: 76
Registered: 02-17



gnudist said:
Trapped between a tree and a rock near a slime waterfall in c1m1 after going off a cliff. Weeee

IDCLIP

(I'm kidding. Someone will see your comment and fix it.)

Old Post Feb 21 2017 01:33 #
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