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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

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    2. WADs & Mods

      Talk about Doom levels and projects

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    3. Doom Editing

      Editing-related discussion, questions, and comments

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    4. Console Doom

      N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

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    5. Source Ports

      All your favorite executables

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    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

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  2. Newfangled Doom

    1. Doom Eternal

      Coming November 22 2019

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    2. Doom 2016

      Now Marty approved!

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    3. Doom 3

      All Doom 3, all the time occasionally

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  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

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    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

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    3. 5656
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    4. Freedoom

      It's Doom, only free

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  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

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    2. Doomworld News

      Comments on news items

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  • Forum Statistics

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  • Popular Now

  • File Reviews

    • By Raccoon_I_Guess · Posted
      Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.
    • By Jezze · Posted
      The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.
    • By Walter confetti · Posted
      Never expected to see a doom mod from this room... A weird choice, for sure... Anyway, this is just your usual 90s wad, just not a real good one
    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
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