Sign in to follow this  
Followers 0

Heretic Thing Support at > 33%

I have added the Ghost Golem, Ghost Leader Golem, and Disciple to Eternity, and this brings the total of Heretic mapthing types supported to about 33.5% -- meaning more than a third of the work is done in that respect.

The enemies still awaiting implementation, and reasons they've not been done yet, are as follows:

Knight, Ghost Knight -- projectile requires WINDTHRUST flag
Beast -- projectile requires FIREDAMAGE flag
Ophidian -- projectile 1 requires WINDTHRUST flag
Iron Lich -- fire projectiles require WINDTHRUST, tornadoes require various considerations
Maulotaur -- most of his code is already in the engine from Eternity TC, but it needs adaptation, and the FIREDAMAGE flags on the projectiles
Serpent Rider D'Sparil -- fireballs require WINDTHRUST flag
D'Sparil -- spawned by Serpent Rider D'Sparil
Pods -- require WINDTHRUST, SLIDE flags
Volcanoes -- require FIREDAMAGE flag

Edit: I forgot the Imp and Imp Leader. There's a number of issues with them too, including their "crashstate" they sometimes go into when dying.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0