Sign in to follow this  
Followers 0

Major Eternity Bug Tackled

After two weeks of endless testing, debugging, diagnostics, code checks, and roll outs, I finally cornered the major bug which was causing random crashes in Eternity. It turned out to be some string buffer overflows and missing null characters in the BOOM-style HUD code that were evidently introduced when that code was rewritten in SMMU.

Why the bug didn't show up until now is impossible to say, because its been in all seven publically released versions of Eternity. Oh well :P

Thanks to everyone who helped with the testing.

Share this post


Link to post

I was going to say, what bug? It's never crashed for me...sounds like some very good news Quas :)

Share this post


Link to post

<Quasar`> fraggle never gives people stuff :P || <Quasar`> he was supposed to give me the SMMU windows source like 2 years ago and he never did heh || <sdh^> oops

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0