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Major Eternity Bug Tackled

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After two weeks of endless testing, debugging, diagnostics, code checks, and roll outs, I finally cornered the major bug which was causing random crashes in Eternity. It turned out to be some string buffer overflows and missing null characters in the BOOM-style HUD code that were evidently introduced when that code was rewritten in SMMU.

Why the bug didn't show up until now is impossible to say, because its been in all seven publically released versions of Eternity. Oh well :P

Thanks to everyone who helped with the testing.

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<Quasar`> fraggle never gives people stuff :P || <Quasar`> he was supposed to give me the SMMU windows source like 2 years ago and he never did heh || <sdh^> oops

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