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(Moderated by: Quasar, SoM)
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Thread Thread Starter Replies Views Last Post Reverse Sort Order
MOAN Compatibility warning: SpawnGlitter cp will change in next revision Quasar 0 974
TECHIE EE update: ExtraData sectors Quasar 11 2009
TECHIE EE update: -game command-line parameter Quasar 4 1928
WTF How do I switch menus?? printz 7 2131
TECHIE 3dmidtex disables block monsters printz 11 2337
WTF Small executing linedefs. Am I missing something? printz 7 1534
ATTN Eternity Engine 3.33.50 RC1 "Phoenix" Problems printz 3 1685
ATTN Recent EE Progress Quasar 5 1371
WTF Why can't I add new monsters to the BOSS_SPAWNER_TYPES block? printz 8 1604
DUMB Speaking of crashing for trivial things... JoelMurdoch 3 1187
DUMB A few requests for the generic weapon codepointers Stilgar 2 1125
IDDQD Hassle inherited from Boom printz 6 1530
DUMB Can I have... :P JoelMurdoch 10 1438
HELLO EDF Weapons Mockup Quasar 15 2296
DUMB EDF reactiontime? JoelMurdoch 2 696
DUMB Joel's Eternity Tricks: No Finale Text JoelMurdoch 2 891
  Moved: PRBoom and ZDoom incorrectly display light level 255 Doom_user - -
DUMB Custom weapons JoelMurdoch 2 860
QUESTION real quickie cchristianPunckgzsor 1 823
FUNDERFUL ACS Quasar 2 777
DUMB Problem with the "next weapon" function Doom_user 2 751
QUESTION Status of "The Flem Wars" Boingo 5 973
DUMB Steam? Mordeth 11 1166
DUMB What would it take? SoM 11 1083
ATTN Projected release for 3.33.50 Quasar 6 874
ON TOPIC Variable-based difficulty level Naked Snake 5 727
HELLO 3.33.50 'Phoenix' Progress Report 1 2 ) Quasar 40 2732
WTF Menu problem resolved, but I can't get my gamepad working completely Doom_user 10 1415
DUMB Eternity buildable using Dev-C++ Quasar 5 4753
HELLO Eternity Engine's Current Plans Quasar 3 740
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