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A little tiny annoying wee thingy.

When I use the generalized DR door it doesn't function like the normal DR door. That is, I can't activate it whenever, but only when it's finished with its open/close business. Unlike, say, the line special #1: when I use it it'll open/close regardless of whether it's finished with what it's doing.

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Mordeth said:

Not a Eternity problem, but a Boom one :)



But ZDoom fixed it.

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I've never been told about this before. I will investigate it. Generalized doors *should* act exactly like normal doors.

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Quasar said:

I've never been told about this before. I will investigate it. Generalized doors *should* act exactly like normal doors.

DEMO COMP!!!1111oneoneelevenelevenlamestuff

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