Sign in to follow this  
Followers 0

Dynasegs!

Ajapted said:

If dynamicness was required, you would simply not use a BSP tree at all. DukeNukem3D's renderer works fine without one (with map structures isomorphic to Doom's).

Right. A portal engine makes more sense if you want to do stuff like that. I was just thinking about what would be necessary to actually support dynamic BSP, if it were to be implemented for purely academic interest for example.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0