DECORATE states near 100%

I only asked about the former two. The rest were just listed as the remaining examples using misc1, misc2, not ZDoom questioning :)

EDIT: CRAP, new thread page. Please read previous page as well! :)

EDIT: after further reading, Gez, I get your point; those pointers would work well (and UDMF specials don't have numbers anyway).

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Yes they do have numbers, even in UDMF.

But the point was indeed that replacing misc1/misc2 by parameters was perfectly possible and would be truer to the name of DECORATE code.

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Does the DECORATE heredoc support the heal: label? If so, shouldn't there be a healstate standalone field as well?

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printz said:

Does the DECORATE heredoc support the heal: label? If so, shouldn't there be a healstate standalone field as well?

Not yet. That's a feature that requires additional native support. The initial implementation of DECORATE states was to get them up to spec with what EE already supported. Adapting some of the ZDoom features they expose is step 2. Heal will probably be a native state field rather than a metastate, simply because metastates are best reserved for states that need to exist in a 1:N relationship with the thingtype (such as damagetype pain and death states), or are completely custom.

You can put a Heal label in your state block, of course, because any syntactically valid label is accepted and will become a metastate in the object if it doesn't match a native state field. But it won't do what you're expecting currently ;)

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