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[3.40.15] Bug: 3DMidTex switches [solved]

In both EE version 3.40.15 and SVN build r1619 the z-height restriction of 3DMidTex switches seems to be broken. Now those lines can be triggered no matter the height difference between the texture and the player.

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Can you provide an example map with the problem? I had essel test this extensively and he cannot replicate the problem so far.

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My bad. Just looked at it again... turns out my editor had removed the actual texture automagically, breaking it. When reinserted, things went back to normal.

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