Sign in to follow this  
Followers 0

EEMusicChanger?

How do I use this new thing? I found it in base/things.edf

Share this post


Link to post

Same way that you'd use the equivalent in other ports.

However:

01/14/12

I am working on adding support for Risen3D's MUSINFO lump, now that it is
supported by both ZDoom and prboom-plus, and is used in the new Memorial wad
for DOOM II which is otherwise completely Eternity-compatible.

In advance of this, I need to support sector actions like ZDoom has, since the
MusicChanger object is a special case of a "player enters sector" action. I
will be allowing type 9998 as "EESectorActionEnter" at the same time.

01/16/12

EEMusicChanger was using the wrong doomednum courtesy of me misreading the
ZDoom wiki page about it.

However, I am going to put sector actions and everything they entail back on
hold until udmf-branch (the next scheduled major project after this one),
because they run into problems with Eternity's current gigantic mess of a
linedef special system.


So, they're not doing anything at the time, apparently.

Share this post


Link to post

How does PrBoom+ do it then? Did he have to hack it?

Share this post


Link to post

PrBoom+ does it the same way as Risen3D. Eternity wants to do it the same way as ZDoom.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0