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Generalized door inconsistency

I've noticed that in Eternity the generalized DR doors seem to be manually closable, unlike in PrBoom+ or WinMBF, where they are NOT closable (despite being DR and trying to resemble linetype 1). Try for example with line type 15623 (DR-Open wait close-Slow-4 seconds-no monsters).

I thought this would be good to know, since you're attempting to transition to unified UDMF.

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Yeah, all generalized doors use a function copied on EV_DoDoor, not on EV_VerticalDoor.

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... and now it's fixed in ZDoom (in a way that preserves the old behavior for existing Hexen format maps by allowing both as an option.)

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