dont get too mad, its only railgunner. he can't help it.
[angry]*rolls his eyes* When I'm not writing Bex files from scratch, I do use Dehacked, if only for a starting point. I know about code pointers, and I have a complete list of all the ones in plain vanilla Doom 2 (and their Boom nmonics), and I also have the docs that came with Eternity which describe the new code pointer nmonics which were introduced in eternity\mbf. If you actualy tried reading my question, you'd realise that I know more about this than you appear to think I do. I wasn't born yesterday, you know.[/angry] *takes a deep breath*
Unfortunatly, my semi-extensive parusal of the boom\mbf\eternity nmonics hasn't led me to the answer I seek. I am looking for some way to have more than just 3 object-producing weapons, each with their own projectiles. Sure, a can make all the weapons produce objects, but the only ways I know of would result in only as many as 3 unique ones: a rocket, a plasma shot, and a bfg blast (if I havn't changed objects 34, 35 and 36 from their normal Doom selves). I'm hoping maybe I missed something added to eternity\mbf to allow other weapon projectiles. As I mentioned, I had hope for the Spawn nmonic, but as it was intended for use in objects and not weapons, attempting to use it would crash the game.
Any helpful responces, such as politely informing me that such weapon alteration is impossible, or that you know exactly what I mean and can help me out, would be greatly appreciated.
(BTW, I know that [angry] isn't valid vB code. It's not supposed to be. Don't bother telling me.)