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(Moderated by: Quasar, SoM)
Pages (22): « First ... « 6 7 8 [9] 10 11 12 » ... Last »
Thread Thread Starter Replies Views Last Post Reverse Sort Order
HELLO ACS availability increased 1 2 ) Quasar 56 3035
FUNDERFUL Suggestion: TNT MAP02 fix Gez 1 707
ATTN SNDINFO Support Implemented Quasar 0 620
DUMB Stupid Feature Requests or just Ideas TendaMonsta 3 850
HELP External music Reiken 5 763
WTF Bug: mutual telefrag Archi 2 962
ON TOPIC Start map script error Xtroose 2 810
NEWS Eternity Engine v3.40.00 "Rebirth" Quasar 29 4115
HELLO Overlays now fully functional Quasar 10 920
WTF Monsters fall from 3dmidtex lines Archi 10 1011
STORY Prepare for the Rebirth! Quasar 11 1126
DUMB Up-to-date EE config BlazingPhoenix 5 1183
DOOM Native support for Master Levels Quasar 7 2628
DUMB Broken statusbar graphics entryway 9 1059
ON TOPIC [r1332] Vanilla Doom ceiling sound sequences have stop-cutoff printz 1 962
DUMB Bug: paths, once typed in, cannot be erased Csonicgo 2 825
DUMB Mouse Question Captain Toenail 2 890
IDEA Feature request: DOOMWADPATH fraggle 1 1033
HELLO Aeon Branch Development Thread Quasar 8 1747
STORY Eternity Engine v3.39.20 "Resheph" Quasar 21 3356
QUESTION [ R1303] TRANMAP.dat problem Xtroose 3 1354
ON TOPIC Jumping printz 1 910
DOOM Mapthing / EDF thing property access printz 4 758
DUMB Slope collision plans? Mordeth 11 1175
WTF Switch sounds now being centered on linedefs, rather than whole map printz 5 863
QUESTION High resolution textures? printz 9 952
IDEA Support for transparency map for sprites? printz 1 857
QUESTION Quake-style ambient sounds? printz 7 1037
NEWS Eternity Engine 3.37.00 "Sekhmet" Quasar 19 5366
DUMB -fast speed for frames? printz 1 877
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