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Death Egg

TEXTURES lump support

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The main problem is that the lump implies support for dozens of features that Eternity does not have, and in some cases does not have any plans to support in the future, ever. It is also one of those languages with a troublesome non-grammar-defined syntax, meaning a highly customized parser has to be built for it.

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Ah, got it. Perhaps then eventually Eternity could come up with its own similar lump that works best for Eternity?

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Regarding the parser, what's keeping you from just using ZDoom's sc_man to handle such things? License-wise it should be ok and once you have that the rest would be easy.

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