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(Moderated by: Quasar, SoM)
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Thread Thread Starter Reverse Sort Order Replies Views Last Post
HELLO A "Small" Bit of Progress Quasar 3 546
OLD Oldy but not Moldy Quasar 2 877
HELLO Eternity Engine's Current Plans Quasar 3 726
HELLO 3.33.50 'Phoenix' Progress Report 1 2 ) Quasar 40 2689
FUNDERFUL ACS Quasar 2 759
HELLO EDF Weapons Mockup Quasar 15 2286
MOAN Compatibility warning: SpawnGlitter cp will change in next revision Quasar 0 958
FUNDERFUL Linked Portals in Action 1 2 ) Quasar 58 5461
IDDQD Dynasegs! 1 2 ) Quasar 30 3550
IDDQD Orthogonally Challenged Planar Extents 1 2 ) Quasar 30 2684
WTF Avoid DB2 EE UDMF Configuration Quasar 8 955
DOOM Native support for Master Levels Quasar 7 2462
HELLO Aeon Branch Development Thread Quasar 8 1649
STORY Prepare for the Rebirth! Quasar 11 1034
YAY Seg limit extended. Quasar 8 856
OLD Eternity TC Officially Cancelled Quasar 12 1262
INFO Progress on Eternity Engine v3.31 Final (tenative name) Quasar 3 529
DOOM EDF Enhancement for Batman DOOM Quasar 0 590
HELLO Eternity Engine v3.33.00 Progress Report Quasar 1 598
NEWS Eternity Engine v3.33.00 Released Quasar 10 800
ON TOPIC Official Chex Quest III Development Thread Quasar 22 11512
TECHIE Eternity Engine v3.33.01 Progress Report Quasar 0 852
FUNDERFUL EE v3.33.01 Progress Report, Part Deux Quasar 4 713
GAME EE 3.33.01 Released Quasar 19 1491
NEWS EE 3.33.02 Now Available Quasar 2 587
FUNDERFUL EE 3.33.03 Progress Report Quasar 3 674
HELLO ExtraData Linedefs Example, Etc. Quasar 0 589
LOOK AT ME EE 3.33.03 Progress Report Part II Quasar 12 971
DUMB Eternity buildable using Dev-C++ Quasar 5 4726
HELLO Overlays now fully functional Quasar 10 852
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