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(Moderated by: Quasar, SoM)
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Thread Thread Starter Replies Views Reverse Sort Order Last Post
MOAN Essel's feature wishlist esselfortium 23 2419
RANT Netcode: The Quest Begins! Quasar 8 2313
HELLO DECORATE states near 100% 1 2 ) Quasar 33 2311
TECHIE 3dmidtex disables block monsters printz 11 2304
HELLO EDF Weapons Mockup Quasar 15 2279
DUMB Roaarrr! Julian 21 2264
YAY New SoM site! 1 2 ) SoM 30 2216
IDEA New NODE format? deep 26 2160
BOO HOO So What does this port have to offer that zdoom dosent Shogun 25 2114
WTF How do I switch menus?? printz 7 2100
TECHIE EE update: ExtraData sectors Quasar 11 1978
NEWS Eternity Engine 3.40.25 "Midgard" Quasar 6 1958
TECHIE EE update: -game command-line parameter Quasar 4 1907
DOOM Eternity Engine 3.31.10 and WinMBF 2.03 Build 2 Quasar 11 1832
HELLO PSX Support in development Quasar 15 1811
RANT Alternatives to y-shearing? Hodapp87 1 1737
DUMB 64 bit linux? exp(x) 5 1730
ATTN Eternity Engine 3.33.50 RC1 "Phoenix" Problems printz 3 1663
INFO Midgard Development Thread Quasar 16 1662
HELLO Aeon Branch Development Thread Quasar 8 1636
DUMB compiling eternity on linux freejazzisbetter 17 1604
WTF Why can't I add new monsters to the BOSS_SPAWNER_TYPES block? printz 8 1567
HELP `AM_PATH_SDL' not found in library (compiling on OSX) ellmo 7 1553
NEWS Bifröst Development Thread Quasar 16 1529
DOOM [PORTALS] Eternity portal clipping is ready to beta-test 1 2 ) printz 35 1521
DUMB Eternity Logo to Icon Mechadon 6 1518
WTF Small executing linedefs. Am I missing something? printz 7 1516
QUESTION Compiling SVN versions of Eternity under Vista/VC++2008E SoulPriestess 6 1513
IDDQD Hassle inherited from Boom printz 6 1499
GAME EE 3.33.01 Released Quasar 19 1474
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