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Vesperas_

The Elder Scrolls V: Skyrim

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Quast said:

What? Where exactly are you getting your information that skyrim is either less moddable than past games or unmoddable? Because that's not true at all.

Indeed. In fact people have already started.

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A few of the funniest moments I've had thus far:

I'm walking out of that first big city and a Bard walks up to me on a mountain trail by the crest of a waterfall. I tell him to sing me the song of the Dragonborn. He mentions something about hearing the Dragonborn's roar and then I shout at him and push him off the edge of the waterfall to his death.

I'm up in the northernmost areas and I'm noticing that there's not only one, but TWO dragons circling overhead. I go "oh shit!" and run into the nearest house I see because I didn't have any companions to tank for me at the time. I turn around and look into the house and my eyes widen as a super powerful wizard one-hit kills me. Kind of pissed, I reload the auto save which is a split second before I die. So instead of trying to dodge his icebolt, I turn around and run out of his house--into the two dragons. But he follows me! So I run and take cover and the dragons start fighting HIM. Whistling innocently I start hanging out behind a rock, taking potshots at both him and the dragons all the while. For the record, he won. I'd have rather faced the dragons.

Gamebryo Bugs: I walked into a guy's bedroom at the Wizard College and there he was, lying down on the "bed" and spinning around in circles. When I spoke to him, he kept spinning, just curled up into a ball and casually talking. Not as amazingly hilarious as the New Vegas starting guy's head rolling around, but pretty funny nonetheless.

PS: If you feel the game is lacking a little humor, try to find a quest from an insane god. (There are a few of these.) They aren't even close to as funny as a good Fallout quest is (oh my god the last DLC was amazing for that,) but the voice acting tends to be amusing.

I really came in skeptical about Skyrim because I disliked Oblivion so much, but they put a lot of work in to make it viable. For the most part they kept the good and fixed the bad. Combat just feels right. It's no Arkham Asylum, but everything just literally feels solid, meaty, like you're actually hitting someone with a weapon instead of grazing a hitbox. I'm kind of glad it's the same engine, just tweaked. It's a great engine to mod and the stuff from Oblivion will get ported over much quicker because it's running off of the same base stuff.

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I'm having fun with it. Running around and exploring is just about as fun as it was in the last two Fallout games. Giants launching things into the sky is hilarious. My horse flying off into space due to various other bugs, not so much.

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Haven't gotten Skyrim yet, probably won't for a while. But I've been trying to play Oblivion and I'm having difficulty trying to get myself through it. The differences between it and Morrowind are jarring. It's so horribly generic RPG feeling that it's not very exciting. Fantastic herbs and flowers are replaced by gensig, grapes, and peonies. Silt striders are replaced with horses. Nix-hounds and guar are replaced with wolves and deer. Late Roman Legion guards from a tropical Cyrodil are replaced by Gondorians in Western Europe. Towering mushroom trees are replaced by conifers. The quest to take down gods that got their power through deceit and treachery is replaced by a the quest to restore the royal line.

It's very...eh. Also, they made character creation unreasonably long. It's at least a half hour as opposed to two minutes. In a tutorial dungeon no less (I hate tutorials).

It also helps that my last game bugged out and wouldn't let me do any saves other than quicksaves, so now I have to start over yet again.

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Shaikoten said:

PS: If you feel the game is lacking a little humor, try to find a quest from an insane god. (There are a few of these.)

I've only managed to find 2 so far, vaermina and molag bal. Both quests were fairly creepy as opposed to funny, especially the one from molag bal.

Considering shivering isles...is sheogorath even in skyrim in some way?

They aren't even close to as funny as a good Fallout quest is (oh my god the last DLC was amazing for that,)

Lonesome road? I don't think nihilism is supposed to be funny, maybe I took it the wrong way because it certainly was not presented in such a way...i don't think anyway.

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Danarchy said:

Haven't gotten Skyrim yet, probably won't for a while. But I've been trying to play Oblivion and I'm having difficulty trying to get myself through it.


I had a few issues with Oblivion and can definitely understand how you'd have a hard time with it. The world overall was fairly bland and not very interesting to explore. I never did complete the Mage Guild quest-line and only did the Thieves Guild and Fighter's Guild lines once. Both the main quest and Knights of the Nine expansion were kind of a chore and felt very hit-or-miss.

The downloadable content was hit-or-miss as well. I liked the Mehrunes' Dagger one but the rest were just extra. The main issue I had with Oblivion were the Oblivion gates themselves, funny enough. I hated them. They were too boring and similar and I hated how you could never really close them until you complete the main-quest (shut one down and three more would pop up). Considering that was the whole point of everything, I just never really liked Oblivion as much as I wanted to.

The Dark Brotherhood quest-line, Shivering Isles, some random dungeon crawls and a few of the miscellaneous quests redeemed it for me however. Overall, I still liked Oblivion and have hours invested into it, with many fond memories but I definitely agree it could be a lot better. Thankfully, if you're willing to search enough, you can probably find a mod that will fix many of the issues you may have with it.

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I have not had much time to play it. Tho I did manage to find a mamoth and was killed by a very pissed gaint shortly after finding the mamoth. Other then the interface being crap, my only other gripe so far is the fact that every race seems to shsre the same models. Orc's, elfs and every other race are pretty much the same hight and praportion. I'm not liking running around as a 6 foot 200 pound orc. Orcs should at least be 7ft and closer to 300 pounds. As for the gaints and there mamoths they are going to get there's. I plan on leveling up to the point where I can take them on. After that I'm gong to take every one of them down.

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I just did Azura's quest and

Spoiler

the Star now only holds black souls. Are grand souls still the best, like no divine souls? I'd assume you can't capture dragons' souls because you absorb them automatically when one dies near you and yeah.

NPC reactions are still wooden. I saw this Argonian in some cave and escorted him out. After that you can talk to him and the only option is "Follow me. I need your help" and he merrily agrees to become my slave and workhorse.

Also after the second Imperial Legion quest where you
Spoiler

defend Whiterun against Windhelm you can just go talk to the Windhelm jarl and he acts as if nothing's happened, even though you delivered the axe to him earlier.

Oh, and look.. they're fast

Edit: time for some screenshots

I shouted in the Companions' hall in Whiterun and everyone turns hostile. They chased me out of the building and continued chasing me outside. Sometimes the guards put them down but as the companions are immortal they just crouch for a few seconds and start fighting me again. Retarded. Note the guard's comment.
http://i.imgur.com/VUDko.jpg

I don't know if the NPC was making fun of the crappy quality of the wall textures.
http://i.imgur.com/L1fIY.jpg

This quest was ridiculous. I spot the guy skulking with a dagger around 9 PM and he goes behind this NPC, still crouching. The guard doesn't suspect anything. I wait until midnight and he kills her and begins to run away. The guard doesn't do anything. The quest tells me to catch the murderer, but if you "talk" to him he just turns around, says nothing and turns back and continues running to his hideout.
http://i.imgur.com/TbTLb.jpg

This never gets old.
http://i.imgur.com/Me8Bl.jpg

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Anyone else finding themselves fighting off a dragon every single time they visit Winterhold? While they're not that difficult to kill once you develop a good strategy they're still a bit of an irritant when they appear too frequently. I'm trying to get access to the college by impressing that Mage girl on the bridge with my 1337 magik skillz, but every time a fucking dragon turns up and cramps my style.

Also, NPCs gather round in wonder and awe at the bones of a slain dragon, but don't seem to give a shit that I'm absorbing a giant whirlwind of magical dragon power right before their eyes.

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Shaikoten said:

I really came in skeptical about Skyrim because I disliked Oblivion so much, but they put a lot of work in to make it viable. For the most part they kept the good and fixed the bad. Combat just feels right. It's no Arkham Asylum, but everything just literally feels solid, meaty, like you're actually hitting someone with a weapon instead of grazing a hitbox. I'm kind of glad it's the same engine, just tweaked. It's a great engine to mod and the stuff from Oblivion will get ported over much quicker because it's running off of the same base stuff.


I feel exactly the same way. I really didn't care for Oblivion that much, and as much as I liked Morrowind I just couldn't get into it sometimes, but I'm really glad I got this one.

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Quast said:

I've only managed to find 2 so far, vaermina and molag bal. Both quests were fairly creepy as opposed to funny, especially the one from molag bal.

Considering shivering isles...is sheogorath even in skyrim in some way?


Oh yes, you meet Sheogorath. This was my first introduction to the character. He's extremely fun, but his quest is disappointingly short - sad, because it's one of the most unique I've found.

Quast said:

Lonesome road? I don't think nihilism is supposed to be funny, maybe I took it the wrong way because it certainly was not presented in such a way...i don't think anyway.


I meant Old World Blues or whatever the Big Mountain one was. I forgot I hadn't played Lonesome Road yet. Big Mountain, start to finish, was quite possibly the most fun video game area I've played.

...

WALKING EYE.

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Looks like Skyrim will likely be receiving 'Game of the Year,' now that many of the reviews are in for everything. Normally I don't pay much attention to review sites but this year was a bit different, considering how many games came out. I'm happy for Bethesda. They definitely deserve it with Skyrim.

While I have run into several bugs at this point (mostly glitches), my enjoyment and immersion have been so high I've been able to easily ignore them, which is rather amazing, since I'm normally pretty critical of issues. This is easily my favorite game of the year, if not close to being my favorite game of all time.

Earlier, I read up on the level cap a bit and found some interesting posts on the Elder Scrolls wiki site. The level cap seems to be level 70, when you max out every skill. Once you hit level 50, the experience required to level-up increases exponentially. The sheer time commitment to explore everything and max out a character is enormous (400+ hours). While Oblivion, Fallout 3 and Morrowind also featured hundreds of hours worth of content (especially Morrowind), I rarely played that much because my interest fell off quickly and I lost sight of the end. However, in Skyrim, every dungeon I've explored had a little quirk that made it interesting (such as bandits leaving journals lying around and having a reason to exist beyond just being killed for a quest). One aspect I also like is how when you complete a dungeon it marks it cleared, so you actually have a checklist of sorts to work off of, so I may actually attempt to do everything in Skyrim. Pretty damn cool, in my opinion.

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Shaikoten said:

I'm up in the northernmost areas and I'm noticing that there's not only one, but TWO dragons circling overhead. I go "oh shit!" and run into the nearest house I see because I didn't have any companions to tank for me at the time. I turn around and look into the house and my eyes widen as a super powerful wizard one-hit kills me. Kind of pissed, I reload the auto save which is a split second before I die. So instead of trying to dodge his icebolt, I turn around and run out of his house--into the two dragons. But he follows me! So I run and take cover and the dragons start fighting HIM. Whistling innocently I start hanging out behind a rock, taking potshots at both him and the dragons all the while. For the record, he won. I'd have rather faced the dragons.


This is about where I am, I killed the mage, but the dragon is still out there..

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I've got two characters planned. The first I've just started, a Redguard warlock who will specialize in dealing out massive physical and magic damage. The second will probably be an elf, a stealthy mage who enchants enemies and avoids combat.

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Sig-ma said:

Looks like Skyrim will likely be receiving 'Game of the Year,' now that many of the reviews are in for everything.

Money and stupid reviewers, yay!

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Sig-ma said:
The level cap seems to be level 70, when you max out every skill.

Do your skills not degrade with jail time in Skyrim?

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DoomUK said:

Anyone else finding themselves fighting off a dragon every single time they visit Winterhold?

I'm almost certain dragons spawn on some kind of timer or some other metric maybe based on your rate of leveling up...and they will always spawn nearish to you, so if you spend a lot of time in winterhold or some other place then that's where the dragons are going to be appearing.

Also, NPCs gather round in wonder and awe at the bones of a slain dragon, but don't seem to give a shit that I'm absorbing a giant whirlwind of magical dragon power right before their eyes.

NPCs should comment about you absorbing its soul, they will, but in my experience it's only town gaurds that will comment simply because they were right there when the dragon fell and they see what happens. Everyone else shows up moments later to ooh and ahh.

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Tarnsman said:

Do your skills not degrade with jail time in Skyrim?


Just experience to the next skill level according to the loading screen, but I haven't been arrested yet.

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Tarnsman said:

Do your skills not degrade with jail time in Skyrim?


They do, but you only level up when you increase a skill. For example, if you increase your sneak skill from 10 to 15, you may level up. Jail will reset your progress on various skills, which in turn causes it to take more time before your character levels up again.

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I noticed arrows fly in a funny arc. They launch at an angle above where you're aiming. If you're fairly close to a target this means you have to shoot at his chest to hit him in the head. They otherwise seem to fly in a parabola like you would expect.

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Aliotroph? said:

I noticed arrows fly in a funny arc. They launch at an angle above where you're aiming. If you're fairly close to a target this means you have to shoot at his chest to hit him in the head. They otherwise seem to fly in a parabola like you would expect.


That was throwing me off a ton. I think it was to help people who want to just shoot straight and hit their target, though all it did for me was mess up my aiming for a little bit until I observed what was happening.

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Sig-ma said:

Knights of the Nine expansion were kind of a chore and felt very hit-or-miss.


Oh god fuck that one. I got about 1/3 of the way through the pilgramage before I got tired of trying to find vaguely marked shrines.

Membrain said:

That was throwing me off a ton. I think it was to help people who want to just shoot straight and hit their target, though all it did for me was mess up my aiming for a little bit until I observed what was happening.


It's pretty bad if you're used to Oblivion's bows. In Oblivion the arrows had a very noticible drop so you usually had to aim like a good two or three centimeters over your target to hit them from even a medium range. Coming out of Oblivion I've gotten used to that compensation which makes archery kind of a bitch for me

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Sig-ma said:

They do, but you only level up when you increase a skill. For example, if you increase your sneak skill from 10 to 15, you may level up. Jail will reset your progress on various skills, which in turn causes it to take more time before your character levels up again.


In Morrowind and Oblivion you could max everything to 100, get arrested a bunch and then level those skills again back to 100 to level past the cap you'd normally hit after all your major/minors hit 100.

Does Skyrim jail time actually reduce your skills or just reset the progress on leveling them?

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Tarnsman said:

Does Skyrim jail time actually reduce your skills or just reset the progress on leveling them?


Jail in Skyrim does not work quite the same as in Oblivion. You won't lose skill points (your illusion won't drop from 30 down to 29, for example), but you will lose all progress you made toward leveling illusion to 31. If you serve a long sentence, several (if not all) of your skill points will reset, essentially costing you all of the progress you made toward leveling, since leveling any combination of skills in Skyrim automatically causes you to level.

EDIT: Before the inevitable "That's lame!", I'm sure the reason for this is because losing skill points would probably break the perk system. The time investment to reach level 70 is still massive (hundreds of hours, from the sound of it).

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My character's name is as follows: STOP!YouHaveViolatedTheLaw

and yes it fits just like that.

I'm an Argonian. I have a thing for the Argonians when I make a character on Elder Scrolls. I had a lizard when I was a kid and the cat ended up killing it :(. I loved that lizard very much. It was my first pet that was strictly mine. So I play as an Argonian to honor my dead lizard.

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I'm noticing really bad stuttering/freezing issues on the PS3. Anything that involves a menu popping up will usually make the game unresponsive for a second or two without warning. Also, traveling to new areas makes your framerate go to shit after playing a few hours. Normally I wouldn't care about framerates with non-FPS games but it's a hassle when you're up against enemies on the road.

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Bucket said:

I'm noticing really bad stuttering/freezing issues on the PS3. Anything that involves a menu popping up will usually make the game unresponsive for a second or two without warning. Also, traveling to new areas makes your framerate go to shit after playing a few hours. Normally I wouldn't care about framerates with non-FPS games but it's a hassle when you're up against enemies on the road.


That sucks. :(

I looked it up and apparently this is a known issue. Bethesda have asked people to be patient (they're working on a patch which will address bugs, glitches and the serious issues Skyrim has on the Xbox 360 and PS3). Odd how the PC version seems to be the most stable version.

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I just completed the Imperial Legion quests. They were pretty repetitive, most were just "we need to capture Fort x, go and meet with the soldiers." The highlights were

Spoiler

the defense of Whiterun and the conquest of Windhelm. You just have to kill tons of guys like the fort quests but there are more enemies and less friendly soldiers getting in the way.

The confrontation with the Jarl was incredibly awkward. After the general and I ran to the Jarl and his bodyguard, the general said something about the Jarl's crimes and how he was going to be executed, etc. Then he paused. Nobody said anything, and we had to wait for Rikke to crawl there all the way from the door, as she was maimed right at the beginning of the battle (http://i.imgur.com/vGihB.jpg)

After the remaining speeches and the battle, I robbed the bodyguard of his clothes and threw them away. The general gave me some crappy sword to execute the Jarl with, but I zapped his ass with dual Sparks instead. After that it was over and Windhelm was the Empire's. The rebuilding was remarkably fast and the citizens don't even seem to realize there was a change in government. The only rewards from the Legion questline were two crappy randomly generated 1H swords and non-enchanted armor and shield, one of each. Disappointing rewards, nothing unique.

Speaking of friendly fire, anyone know a slave pack mule companion that doesn't get zapped by my spells like a retard? Earlier today Serk.. Seren.. Lizardman here turned against me when we were fighting bears and Chain Lightning arced to him. I tried to yield but he wouldn't cooperate. So, I beat his ass hard and he submitted and went into that immortal-crouch-mode. Then I asked him to follow me again and so he did, acting as if nothing had happened.

I think he's supposed to be an archer but lately all he does is summon a Frost Atronarch with his staff and run around like a fool. So any good ranged followers, a spellcaster maybe? Must be able to carry the tons of shit I loot from enemies.

Also what's the point in dragonbone plate? Daedric smithing requires only 90 and are the best base items in the game.

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hervoheebo said:

Also what's the point in dragonbone plate? Daedric smithing requires only 90 and are the best base items in the game.


Why take the time to post and ask here when you can use the Skyrim Wiki and have your question answered in a few seconds?

Obviously you took the time to read that Daedric heavy armor is the best in the game and available at 90 Smithing. However, the cost is high, required items rare and Dragon smithing still provides the best light armor in the game.

As far as companions are concerned, my experiences with them so far in Skyrim shows them to be much more valuable and useful than companions were in Oblivion but otherwise, I agree. They're not too smart and could use some serious tweaks still.

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Well sorry for talking about the game instead of thottbotting everything. Also, wikia and some other TES wiki than UESP.

My chief problem with companions is that they have absolutely no personality whatsoever. No unique lines, just "Thank you for saving me. I will now follow you for life" and "Need me to carry something?" Combat-wise, they're all right but as I said they get in the way. Nowhere near as worthless as in Oblivion, though. Didn't use followers in FO3 either, but I did in NV because of the command wheel. They had personalities too, and were actually helpful in combat.

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