WIP - Doombringer - an high octane FPS cavalcade for the distinguished gamer.

That's not a top hat. >:(

Though it might be less cliché. Still though. I love top hats.

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I'm rather fond of the steampunk look. Looking forward to seeing what you have in mind for the environments and stuff.

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Yeah, me to. I really like the gothic feel that such settings entail.

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He looks a bit like my Saints Row 3 character. Very nice job so far. Also, I'd like to volunteer as a beta tester. I beta tested Spawn (which has a 4 star rating on /idgames) and I'd like to move on to more serious stuff. If you're wondering about my effectiveness, you can always ask Dave_Billing, the maker of Spawn, although I am not sure if he's active anymore.

I wish you best of luck with this game, and hope it will bring an epic, new and unforgivable experience for all of us.

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sweet. very eager to see what kind of maps you can come up with

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Gonna call this one done for now. It's possible I'll make some slight detail adjustments to it later. Depending on how it looks in first person. But I feel that it got what it need now. Not entirely happy with the front holding bar, but I don't want it to be too big or make the arm get n the way of the player seeing the gun behind it.

http://www.doglike.org/doombringer/Doombringer_gatlinggun2.png

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Technician said:

nipple barbell.


How about Mad Max-like buttchapps pants, too?

Because what can ever be more manly than a guy that's so assertively sure of his masculinity that he wears buttchaps knowing that none can make fun of him without being blown into a million pieces. Or maybe that's exactly what he's counting on...

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The minigun looks kinda skinny in the first-person view. Otherwise I really like it.

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Since I am getting offers for music from a "lot" of different directions, I'll just make this public statement of music.

Not yet. And when I do, I will have several different offers to choose from. So it's possible I will ask you people to make an example at that time. But I'm not even gonna think about music before I got a basic game play with a test map set up.

This can be applied to all fields of help really. I'm glad people are interested in helping out. But at the present time I don't need help and when I do I'll make call outs. Because there's no point in bringing people on when you don't have anything for them to do.

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Mechadon said:

The minigun looks kinda skinny in the first-person view.


I personally like the idea of a skinny minigun. Large miniguns are overused in a lot of games.

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kristus said:


Granted, this is a work of fiction...but I'm trying to make sense of how the mech on such a gun would be supposed to work, if the ammo clip was placed so forward. A chambered round would practically stick out of the barrel, if they were as long as the ammo clip suggests O_o

Also, the trigger seems to be pointing opposite to the barrel (the barrel is on the left of the pic, right?)....is this a suicide gun or what? o_O

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Maes said:

Granted, this is a work of fiction...but I'm trying to make sense of how the mech on such a gun would be supposed to work, if the ammo clip was placed so forward. A chambered round would practically stick out of the barrel, if they were as long as the ammo clip suggests O_o

Also, the trigger seems to be pointing opposite to the barrel (the barrel is on the left of the pic, right?)....is this a suicide gun or what? o_O

Keep your realism babble away from my thread. And there's no trigger on the gun yet.

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I think he was referring to the cog near the magazine. From that perspective, it kind of looks like a trigger. And I agree, "realism" has already destroyed too many games. It needs to be locked in a cage and dropped in hell to burn forever.

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Well, I never said there's anything bad with fantasy and pie-in-the-sky designs...but if he's aiming for a cyberpunk/steampump setting, machinery must have some design accuracy. Think, e.g. of the Metal Slug games: weapons and vehicles certainly are cartoony, but also mechanically plausible and detailed. It's not the same thing as making stuff appear glitchy or surreal, e.g. backwards-aimed cannon, and shooting shells too large to fit even ONE of them in the tank ;-)

The way I saw it, it appeared like a gun with a very short barrel very close to its magazine (which has too long rounds), a trigger sitting opposite the muzzle and the clip itself acting as handle. Maybe I tried to over-rationalize something still VERY incomplete?

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You're contradicting yourself. It is mechanically implausible to have a cannon that fires shells too large to fit the tank.

And you're making assumptions about a gun you know nothing about. The reason I told you to keep realism out of it is because I have no interest in talking about it. I can rationalize why the gun looks like it do. But there's no point in me doing so. So please spare me the realism babble because it's pointless for me. I know the mechanics of real weapons and how they work. But this is not a real weapon. And even assuming that the weapon got regular shell and casing ammo is too big an assumption to make in a case like this.

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kristus said:

You're contradicting yourself. It is mechanically implausible to have a cannon that fires shells too large to fit the tank.

Maes said:

It's not the same thing as making stuff appear glitchy or surreal, e.g. backwards-aimed cannon, and shooting shells too large to fit even ONE of them in the tank ;-)


Yes, you are right. In any case, it seems like I struck a nerve here, so I'll leave it at that.

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To be fair, it does kind of look like there's a trigger next to the magazine and the barrel is pointed at the face of whoever's firing it :p

But I guess you haven't decided on what the grip should look like yet.

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Maes said:

Yes, you are right. In any case, it seems like I struck a nerve here, so I'll leave it at that.

For clarification, note that you cited the wrong person for your second quote :)

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