It had a story, but it's not really a plot that deserves much discussion, being used solely to create a setting for the game. At that level, it does its job perfectly, and the rest of the game, forget it. It's killing your supposed enemies, you can add more to that (ie: element of trying to break free from the captors), but something like that would probably end up getting relegated to cutscenes or text scenes and I feel it would lose impact since chances are, it won't influence the game too much due to the deathmatch nature of things. (if any deathmatch specific games have ever told an interesting story, I'd like to be pointed at them!)
Caffeine Freak said:
Q3A had no storyline, it was just a straight deathmatch game that borrowed characters and weapons from previous id games.
On the subject of a quake reboot, I don't know how to feel about it entirely. More of the same would at least be fun, but I don't know, I'd like to see something new with those worlds that have been built. And then five months from now it turns out that they do something different and then I get pissed and forget this desire.
I don't know, maybe it would be best to just stick to a refined classic shooter gameplay style. Quake is a lot of mindless fun, and I always found the weapons, while maybe not the best sounding or animated, to be really fun to use, including the nailgun which some didn't like. They had decent feedback at the very least, something I think is critical for any game of this sort, and it was at least quite interesting that they decided to try some different things when compared to Doom (shotgun over pistol for starter weapon, nailgun with upgrade over chaingun, addition of a grenade launcher, and thunderbolt over plasma gun), and this could potentially allow for more interesting weapons to be added to the game.