Here's an old post I made on the subject,
Didn't expect anything different, really. Just like the Jaguar, 3DO, 32X and the CD32(X) (and, pardon me Amiga fans, even the CD32), the developers for these platforms all seemed to be caught between the worst of the 16-bit and 32-bit worlds, for some reason.
Heh, some of it's games looked quite interesting.
Most games were either rehashes of 16-bit titles with a few enhancers, or fell into the "multimedia hype" trap of the era, and degenerated into depressing, unplayable FMV shitfests. Ironically, the 16-bit rehashes were among the most playable.
Ah right....there were 3D games too. These too seemed to range from simple shaded polygon engines, to early texture mapping, which for some reasons seldom reached PC-like performance, in any aspect: screen resolution and size, frame rate, texture and model variety etc.
I think the problem was that most such systems combined a vast medium (CD-ROM) and inflated expectations (32-bit or even 64-bit, so it MUST be BETTER and ENHANCED, right?), a disproportionate attention to FMV (Multimedia Video was all the rage, right?) but had sub-par hardware when it came to RAM, 3D acceleration etc. (or even none at all, e.g. 32X and Pippin just went by brute CPU force, which made them just as "good" as a dual-cpu 486 or a first-gen Pentium, at best).
The Sony Playstation seems to be the only console from that era which somehow got the balance right.