Team Future Chief
I thoroughly enjoyed Bioshock Infinite. The first 30 minutes were amazing. Then action happened and the game started declining in quality. Then Elizabeth entered the game and it was awesome again. Some time passed and it degraded into a stupid action game. The combat grew more and more annoying throughout the game as enemies become increasingly bulletspongy. The story grabbed me and unfolded wonderfully. So what made me finish the game? Well. The combat left me wanting to quit, but I stuck around for the story.
And after having thought about this for some time, it's not at all unlike the other shooters I've played in recent years.
Let's take Far Cry 3 here. The action was somewhat better than Inifite, but the story was nowhere near as interesting. Why did I finish the game? Because hunting down random animals, turning on radio towers and performing similar missions around the island was fun? Nah. That was a fucking chore. I wanted to see how the story progressed.
Crysis 3? The action was dull, the story was trash. I finished it because I wanted to see just how bad it would get. It got bad.
This happens when I'm playing almost all "new" shooters. The action quickly gets dull or annoying. I stick around to see how it unfolds. This rings true for Crysis 3, 2, Far Cry 3, Rage, Singularity, Wolfenstein 2009, Bulletstorm, Doom3 BFG Lost Missions. I could go on.
To be honest I don't think Infinite's action is all that much worse than most other shooters. It's just a lot more noticeable when everything else in the game has so much thought put into it. As for action, well, I think the novelty of almost any game wears off after a while. Sure I'll still play Doom from time to time, but it's not something I'll do for hours on end. I see it as a casual game like having a game of freecell. I'm not really invested in the game, but I'm killing time in an enjoyable fashion.
Personally I'm at a point where I'd like more out of a *new* game than simply pointing at enemies and clicking. I want world and context. That of course doesn't mean I don't think action should evolve (and hopefully evolve beyond the stupid two weapon/regen crap), but I think it's more of a composition issue than it is "story vs. gameplay" which is, in my eyes, a stupid debate.
The action in the Black Mesa mod didn't annoy me. For one it's much better implemented, but the game also has a much better balance between its action and narrative. Neither conflicts or contradicts with each other.
Last edited by Shaviro on Apr 12 2013 at 09:47