I'm not criticizing anyone here for doing so, but I personally feel that preordering this is a bad idea.
There's a chance this game won't be good, or at least good enough to justify paying full price. I also find the Doom beta rather dubious. They don't say whether it'll be multiplayer, singleplayer, or both. They don't even say when you'll get access to it. I don't want to drop money for a ticket to play vaporware possibly months or years after the Wolf game ships, especially vaporware from a rotting, now mostly talentless studio.
Carmack was quite possibly the only guy there that could have guided the studio, and even then, I don't think he'd even remotely save the sinking ship. He's a brilliant coder, but the practical unfeasibility of his recent designs and his general disinterest in the subjective game design side of things were only slowing them down. In the present state of hardware, there's not really many places to go in engine design without being so unconventional as to be unweildly. Unreal and Crytek has them totally outclassed in visual fidelity and easy, quick development. Really, he's better off at Oculus where his engineering actually will come in handy, since VR is honestly still in its infancy. Carmack doesn't seem to do well once returns start diminishing.
id Software has served its purpose of innovating 3D game engines, and has overstayed its welcome trying to stay relevant and failing hard at it. Each successive loss of key members has seen the studio decline in creative quality. The loss of Tom Hall saw the decline in the ambition of depth. The loss of John Romero saw the decline in creative personality that gave the games their edge. Sandy also added personality, both in experimental map design and his love for Lovecraft. With Carmack gone, id doesn't even have a brain anymore. All they have now is shithead Willits. I don't care that the guy designed a few good maps in the '90s, everything he's done in the past decade has sucked, and he has terrible ideas for the direction things should go in. Everything he's produced and said recently leads me to believe that he doesn't have a creative bone in his body. He likes to put the minimum effort into things, and design by the checkboxes of what's considered "in" at the time, not whether it's actually any fun to play. His approach is robotic and bland.
As for the Wolf game, it's looking pretty neat from the materials released so far, and being developed by a different studio gives me confidence that it has a good chance to turn out decently. But I'll only form an opinion of the game itself once it's out and has had the time to prove itself. If I were to preorder, it'd be for the game itself and not Doom 4. If Wolf turns out to be good, I'll buy it soon after launch if it interests me enough.
Last edited by Blastfrog on Apr 17 2014 at 09:15