black and shiny
While it's difficult to give an accurate assessment of the game after spending all of 10 minutes playing, I have to say the overall impression I have is quite positive. The shooting was quite solid: in the short time I played, I got to wield dual handguns, an assault rifle, a mounted machine gun, dual semi-auto shotguns, and some peculiar energy-fed handgun, which I believe was a welding/cutting tool. Anyway, the guns all felt appropriately powered and shooting enemies is almost as enjoyable as it is in Rage. Oh, you also get BJ's classic weapon, the combat knife. I was able to score a sweet stealth kill where I crept up behind a guy and plunged the blade into the side of his neck.
I'm quite pleased to report some significant improvements over Rage, both in terms of graphics and physics. Deformable geometry played a prominent role, as there were many rocks and chunks of concrete which would crumble and deteriorate under sustained gunfire. Texture quality has improved significantly, to the point where I would say that it's frequently comparable to stuff you'd see in Crysis 2. I guess I'd have to see the two games side by side to be sure if that comparison, though. There is a bit of an inconsistency here though, in that certain surfaces still have the 'it looks great until you get close' factor. Mostly insignificant things, like the interior of a broken concrete slab, or a pile of playing cards on a counter, but it is there sometimes.
Lighting certainly seems better, in that it seems to be mostly dynamic again, though that could partly be due to the higher texture quality making it appear that way. It certainly didn't look pre-baked to me, though keep in mind I only played for 10 minutes and didn't do a full, in-depth analysis.
Anyway, the game shows promise. If the pluses I mentioned don't get taken out prior to release, I'll certainly be happier.