In the same video, a guy who says he is a beta tester provided us with some information in the comments section
Simeon Yves2 months ago (edited)
+lucky88shp no problem, i am lucky enough to have a freind in sweden who put me in contact with machine games as they wanted an outside tester with an Nvidia SLi rig so they could check to see if the game was running well on SLi, seeing as "rage", the last game on Idtech 5, practically refused to recognise Nvidia GPU's owing to its build of idtech5 being optimised for the elderly AMD radeon 9800 GPU in the xbox360.
when i tried "rage" on my PC, i was lucky to get 12 FPS out of it. and i had twin EVGA/Nvidia Geforce GTX Titans in SLi at the time!
thankfully, WTNO is far better optimised, as it needs to be having PC as lead development platform as a good 60% of gaming pc's use some form of Nvidia GTX GPU, normally 600 or 700 series.
The beta code levels (3 of them, about 7 hours worth of play, they are BIG levels!) i got to try was running at between 110 and 120 FPS with everything maxed out and FOV at 90 Degrees (good news for "next gen" (yeah...right) console owners, the PS4 and Xbone versions are direct "PC to console" ports (as it should be)and retain an FOV slider as well as full keyboard and mouse support, however, The PS3 and Xbox360 versions are locked to 65 FOV owing to hardware restrictions) . there was a few little bugs here and there, but far less than usual for Bethesda at release let alone beta so it seems they have finally sorted out there QA department there. textures arn't the best at times, sometimes looking pretty PS1, but they load much faster than they did in rage.. i quess the texture issues are because idtech 5 isnt a very good engine as id limited it internally to only 1GB V-Ram, but, it plays beutifully and i quess thats what really matters in a wolfenstein game! plus, it means it should be able to run at a good 60 FPS plus maxed out on even a mid-range system.
its a very, very good game mechanically, its a proper sequal to RTCW in terms of its gameplay mechanics and level desing (albiet 10 times bigger levels). theres a lot of W3d in there as well (and yes, SS "officers" do scream "AAKKKH! MEIN LEIBEN!" when killed), what ive seen of the storyline is brilliant, very Dark "comic book",with strong influences of early (mid 1980s) Frank Miller. Keither Sutherland is 100% badass and often laugh out loud funny as the very "1980s hollywood action hero" version of BJ he plays.
There is some great stealth in there, truly tense, some suprisingly clever puzzles that reminded me more than a bit of Half Life, and the combat is exceptional bringing back strong memories of Quake II and Soldier of Fortune with its massive blood spray,. Screen shaking visual weapons kick combined with lazer accurate bullet grouping, and Thunderous Sound Effects. a 7.92X57 MM Mauser Cartridge Sounds like you would imagine a 7.92X57 MM Mauser Cartridge would, a cross between a thunderclap and thors hammer! combine that with some defaning nazi deathscreams and a great 60s infused rock soundtrack of the kind you would find in a late 90s shooter, and its a treat on 7.1...(ASUS R.O.G "Vulcan" headset in my case) Visceral and exciting are the *******e logwords!
its a really good game they have cooked up. i didnt really expect less from the former Riddick/The Darkness team from Starbreeeze, but even i will admit that "PC lead platform" was a very pleaseant suprise!
beleive me, its going to be worth the wait as it has been delayed to febuary 2014 as they have had to remake the 1946 Proloque level as it unfortunatly suffered a bit from "max payne 3" syndrome as it was (im sure most of us have seen totalbiscuits report on the old build of the proloque). too many cutscenes, so the levels been extended to offfer more gameplay so they can keep the same number of cutscenes without opressing the player, and bring it more in line with later levels, wich can go a good 30 to 40 minuites without even so much as a second of cutscene...and even then thats only about quater of the level ! .