didn't know being a forum staple was a bad thing
So I think that in this short burst of indie games, I'll cover Metroidesque games that I've played recently. There are quite a few of them out there.
CAVESTORY+ >> Sigh, overrated. Its good, it is a 2D Nintendo-ish platformer with a gun that people often confuse for Metroid, because it has a hub world. The story is pretty meh. Kinda like someone took a generic RPG plot and gave it to a 2D platformer. Controls are good, the 'levels' / areas feel very brief and drawn out, like get to the end of the map, get something and come all the way back, then when you're done, come back to the hub.
There's a really nice weapon system that upgrades based on how many jewels you get. Its interesting. There are missiles that feel useless compared to a fully powered up peashooter. Graphics are good, music is good. Well worth $1, but I can't feel it is as good as everyone else says.
KNYTT UNDERGROUND >> Very Metroid-ish game, but without a gun. Its a 2D puzzle platformer where the blocks and everything with collision is black and the backgrounds are beautiful and vibrant. For those that like puzzles, maybe this is for you, but there is no danger or distractions like enemies. The traps are instant death, but you just respawn where you were. It feels very lackluster, dull and boring. I just wish there was something more interactive to it like a gun and enemies.
SHENSETTA - AIR RPG >> A game so indie, I don't think its had a proper release. This is very retro NES down to the music and graphics, both of which *might* be taken. The game is good, it has multiple weapons, bombs, and abilities like flying. You open doors in a Metroid way, you blow up walls and floors. There is a good variety of enemies. There's no story seemingly, no reason to push forward. There are specific buttons to switch between your bombs, your gun, and your abilities when abilities should just be upgraded. Having the quick buttons are nice, but you need a lot of buttons on your controller. You collect coins from dead enemies and find upgrade stations to buy stat points like you with an RPG.
While the music is good and fun, it really kills any sort of atmosphere that could be. Out of all 3 of today's reviews this one would be my choice, with the diversity in weapons, gameplay dynamics, and enemy diversity, but the thing that holds it back is lack of any atmosphere. This feels like a great stepping stone for someone to make a great game with.
Last edited by geo on Jul 1 2013 at 00:37