Stuff you hate in games

What IS all the hate towards Doom II's final boss all about!??


Actually, don't answer that.


I still don't see how that makes it bad, though.

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Joe667 said:

What IS all the hate towards Doom II's final boss all about!??


Actually, don't answer that.


I still don't see how that makes it bad, though.


Doom 2 has a final boss? I thought it was just a wall.

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"ugh steem is rly dumb and stupid! i would never waste my time on there!"



All hail lord Gaben and the almighty Romero.

On topic, though:

QTA, unnecessary DLC,"sandbox" games that aren't really sandbox at all, MOBAS (except for a select few), Minecraft and anything like it at all, DLCs that cost over 40 dollars (i mean, really, the Sims?)

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dew said:

All of us are familiar with the crappy timed rocket shot from Doom 2 map30, but there are worse, much worse. Project IGI, a rather ponderous and sneak-oriented FPS, ended with you protecting your handler who's hacking a nuke while enemy soldiers invade the room, spawning unceremoniously at several entry points. Any subtlety is violently thrown out of the window and you play whack-a-mole with the Pancor Jackhammer, because the girl sits motionlessly in the middle of the room with zero cover and goes down almost immediatelly.


How about Goldeneye 007 in the Control Facility on the N64 where you have to guard Natalya, who is also in the middle of the room and are attacked from multiple locations too? I hated this mission with a passion because it was hectic and nerve wracking to manage.

Also the rest of my pet peeves:

DLC, especially day 1 DLC
Regenerating health
Unskippable/excessive cutscenes
Escort missions
One hit kill enemies (RE4, RE5, etc)
Stupid teammate AI
Lack of teamwork in multiplayer team based games/modes
Lack of modding tools/capability
Playing music over the microphone
Console versions of games that are better than their PC port because developers were too fucking lazy or on time constraint to port it
Pay2Win, this especially in free2play games
Poor hit detection
One liners that get repeated over and over and over
Precision platforming in the third dimension
Shooting galleries/dull linear levels
Release first, patch later mentality (IE Simcity, Battlefield 4, etc)
Developers not listening to criticism for Early Access games
Tutorial levels
Excessive hand holding
Excessive streamlining of game features/mechanics
Turret sections
Unfair/cheating AI
Mandatory stealth sections

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Publishers piecemealing DLC in various permutations and selling through multiple brick-and-mortar stores, multiple collectors editions for the opening game in a franchise, preorder culture, developers using SOOPER HIGH FIDELITY GRAFIX as a selling point only to downscale res and downgrade framerate and then backpedal like a mofo to say graphics was never a selling point not that I'm thinking of any game in particular with all this *COUGHwatchdogsCOUGH*

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You know what I hate? Snipers. Either as a player class or an NPC enemy, they just plain aggravate me.

Oh, look, I didn't react in 0.5 seconds to the pixel on my screen, so there goes all of my health in one hit. Gee, how fun.

Oh wait, he only hit my body and not my head! Whelp, there still goes a massive amount of health anyway. Oh Boy.

Meanwhile, the one on my team can't hit anything and may as well not be there. At least when he is not target practice for other snipers.

Either way they are a mile away from objectives, just there for the free, mile-away kills.

I also hate how they have to be forced into every single game, especially if 90% of the game is based around close-combat.

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Inkie said:

You know what I hate? Snipers. Either as a player class or an NPC enemy, they just plain aggravate me.


This brings not-so-fond memories from Jedi Outcast - Nar Shaddaa level. The one Epitome of the most bullshitty levels made in my opinion. The map is just fucking dotted with rodian Disruptor Snipers all over the place. Includes dude from THE OTHER SIDE OF THE MAP. You just have to know where these motherfuckers are if you play on harder difficulties.

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With TF2 I can't ever accurately headshot a head. BUT I can headshot when I completely miss. Happens so often I've recorded it. My ping is usually the lowest on the server.

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Inkie said:

You know what I hate? Snipers. Either as a player class or an NPC enemy, they just plain aggravate me.

The "snipers" in Cannon Fodder are the most irritating thing about that game, as they use bazookas and can shoot you whilst not on the screen, potentially killing your entire squad and setting you back to the start with a few away goals. They're also remarkably frequent once you've met one.

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I just thought of one, overused dull grey lighting atmospheres with barely any colour.

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Mr. Chris said:

DLC, especially day 1 DLC
Regenerating health
Unskippable/excessive cutscenes
Escort missions
One hit kill enemies (RE4, RE5, etc)
Stupid teammate AI
Lack of teamwork in multiplayer team based games/modes
Lack of modding tools/capability
Playing music over the microphone
Console versions of games that are better than their PC port because developers were too fucking lazy or on time constraint to port it
Pay2Win, this especially in free2play games
Poor hit detection
One liners that get repeated over and over and over
Precision platforming in the third dimension
Shooting galleries/dull linear levels
Release first, patch later mentality (IE Simcity, Battlefield 4, etc)
Developers not listening to criticism for Early Access games
Tutorial levels
Excessive hand holding
Excessive streamlining of game features/mechanics
Turret sections
Unfair/cheating AI
Mandatory stealth sections

Me too, i hate this, but then again it's all the developers fault.

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There is a thing that really pisses me off:QUICK TIME EVENT!
And to make things worse:QUICK PRESS!
I can only imagine just how these things have driven gamers mad.

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That was pretty annoying in Dead Space when suddenly player needs to hit E repeatedly. Further annoying in the sequel, as sometimes it suddenly happened during some cutscene. And it was very unclear in it when the cutscene ended, or started.

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Snipers were annoying in that one medal of honor allied assault map were you had to go thru ruined village populated by snipers

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Avoozl said:

I just thought of one, overused dull grey lighting atmospheres with barely any colour.

Bleck, this is painfully common in modern shooters.. It's funny that they're attempting realism through this, yet it looks practically grey scale. I know it's mainly the result of it's age, but this is where Doom has always shined.

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Avoozl said:

I just thought of one, overused dull grey lighting atmospheres with barely any colour.

What, you want to go back to the good ol' days of overused dull brown lighting atmospheres with barely and (other) color?

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Okay, Doom 2 has a lot of brown walls and stuff, but come on - the liquid textures alone give the environments a more vibrant and animated feel, let alone the bright green and blue computer panels, the bright red hell textures, the variety of nasty and colorful corpse textures - It did a damn good job of being 'alive' and (generally) using fairly nice contrasting colors.

Mt. Erebus is probably the ugliest official Doom map, to me at least, but even then the place feels so alive with all the texture animation and variety of colors.

FPS has been on this slow but sure slope of heading further and further into full-on grey scale. :P

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Urban Space Cowboy said:

What, you want to go back to the good ol' days of overused dull brown lighting atmospheres with barely and (other) color?


Doomkid said:

Okay, Doom 2 has a lot of brown walls and stuff, but come on - the liquid textures alone give the environments a more vibrant and animated feel, let alone the bright green and blue computer panels, the bright red hell textures, the variety of nasty and colorful corpse textures - It did a damn good job of being 'alive' and (generally) using fairly nice contrasting colors.

Mt. Erebus is probably the ugliest official Doom map, to me at least, but even then the place feels so alive with all the texture animation and variety of colors.

FPS has been on this slow but sure slope of heading further and further into full-on grey scale. :P



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Hehe, I wouldn't say modern graphics 'suck' as such, just that they could stand more splotches of color here and there. Farcry 3 and GTA 5 were great examples of "how to make modern games look damn good" through their use of color.

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I hate when games make something that shouldn't be all that difficult become unbelievably difficult to the point where I just put the controller away and just tell myself thats where the game ended. Case in point, I don't if its a spawn glitch or something but in the new Deadpool game on PS3 it kept spawning more and more and more enemies to where I couldn't even combat that many at all...so I just quit. To me that is the most annoying thing in games now.

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I hate games that have seemingly open levels, until you discover there's an "invisible wall" covering the scenery. Well shit, I just want to get over there! - But I guess I can't squeeze through this enormous gap or climb that stubby little mountain of rubble...

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So all we need to do is go into the game files and saturate every single texture with color

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Half-Life style intro sequences where you're ostensibly "playing" but it really just amounts to an unskippable cutscene with token interactivity.

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Look at this whole thread, and specially at Mr. Chris's post on this page. You see a lot of "hateful" game features mentioned, which however repeats in many games, and many of them seem to be a trend and they'll probably stay as a trend. If you think about it, how can it work in a long-time measure? Don't the developers realize that players see the features as bad? Don't they care? Are we (the complainers) in minority? Or are our tastes "wrong"? Are there really so many players who'll buy everything "trendy and fancy looking", that the game development is driven purely by money (and fads) and not that much by attempting to make a quality playability? I can imagine it as an (unpleasant) truth, but it seems odd to me and I wonder.

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ETTiNGRiNDER said:

Half-Life style intro sequences where you're ostensibly "playing" but it really just amounts to an unskippable cutscene with token interactivity.


So basically all of HL2?

"We're going to teleport you now Gordon. If this was a cutscene, you could just skip it, but nope. HL doesn't have cutscenes. Listen to us talk. I have a head crab for a pet LOL"

"Play basketball with my robot. His name is dooooooooooooooooooooooog cmon Gordon"

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Things I hate:
Strategy game AIs that, instead of being smarter on harder settings, cheat to get more resources
Continuing from above, AIs that act as if their sole purpose is to fuck the human player over without any preceding aggressions*
Wavy lasers. Anyone who's played Touhou12 knows what I'm talking about
Overly-repetitive encounters in action games. If fighting your gimmicky sub-boss in a circular arena wasn't that fun the first time, it's not going to be any better the tenth time
Grinding in games where it's absolutely necessary to beat the game



*My favorite was once in Civ V when one of my friendly AIs asked me to give them gold. I refused, and as a result all of my five allies suddenly denounced me and declared war within two turns. O_O???

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