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Shadows under the sprites

While colouring the zombieman (comig soon) I thought at the shadows under the sprites in Build Engine (Duke 3D, Blood, ...), so I tryed to make a "transparent" shadow under the playa sprite. I know usually the dithers does'nt work well in Doom, it's only an experiment. If the results are good, we can add the shadow under any standing object (it took me only few minutes to make all the playa).
Let me know

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What's gonna happen when the player or enemy jumps off a ledge?

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Yeah. Also, what happens if you're playing it in Edge with shadows on? That'd look dumber.

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not to mention, the shadow would be exactly the same sharpness and orientation no matter what light level or architecture the sprite was near... I think its not a good idea.

(going up stairs would look VERY bad)

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Ok, forget everything.

Please, Fraggle, don't insert the Saint_of_Killers_shadow_playa.zip in the freedoom.wad

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Oops, I inserted it yesterday and just noticed this.

Can you reupload a copy of the old version?

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Heh. Thing is, the shadows are only noticeable in some frames. Still, it does look a bit silly.

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