I just downloaded the FreeDoom IWAD in order to see what it looked like. After that, I applied a Simpsons mod in order to make it funnier to play... until MAP03.
This map is almost completely unplayable and unbalanced on "Ultra-Violence" difficulty, and just starting with the basic gun.
First issue: there are almost NO large medikits (I spotted only two of them), and a few stimpacks that are grouped together. This is a very bad balance and the main issue of this map.
Second issue: because of the previous issue, the player quite starts the map with half of his energy after killing the first enemies.
Third issue: after activating a switch, a bajillion of enemies come out and eat the few ammo I managed to collect. Trying to get past that crowd is possible, but very risky. Corollary of the first issue: no way to heal, even if the player managed to kick these arses.
Fourth issue: after activating another switch, some revenants and chaingunners are spawned. The problem is that all my ammo get in their asses, and this is a huge trouble, I'll explain why.
Fifth issue: how to get the yellow key? I hated the moment where I had to type IDCLIP...
Sixth issue, corollary of the first issue: that's very clever to spawn a hell knight without any possibility to heal before. Running past him results to immediate death in half of my tries. And because the previous revenants and chaingunners have eaten my ammo, I don't see how on Hell I can kill him and his Imps with only 50 bullets and 20 shells, and no space to avoid these people's fireballs. The two Cacodemons at the beginning of the first map of the third episode of DOOM I are a child play compared to this crazy thing.
Seventh issue: WHAT? After surviving three crowds of ammo-eating badasses, trying to get each key guarded by a dozen of monsters, dealing with Cacodemons and Revenants, getting chased by a Hell Knight and his fellow Imps, you want me to get rid of the even tougher guy in the final room locked by the red key, with almost no ammo? Are you freaking kidding me? No way, IDDQD.
That map is way too harsh, compared to the following maps #4 and #5.
Last edited by 240-185 on Jun 28 2010 at 08:42