How to compile it?

I am trying to compile freedoom 0.6.4 on a debian based distribution...

I tried the "make" command, and I think that the job is done....

so... how can I start up the game?

I tried ./freedoom and nothing happend... am I missing something?

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sudo apt-get install prboom

Freedoom is not an engine, it's a collection of data files that run in a Doom engine port (actually, a Doom port based off Boom)

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Also, the compiled IWADs will appear under the wads/ directory, if everything went properly.

Or, the easy way: Freedoom 0.6.4 is in Debian testing and unstable repositories. It's only a WAD file, so there isn't any worry about installing the package on other distributions.
http://packages.debian.org/squeeze/freedoom

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doom.wad and doom2.wad are the important full iwads. The rest are specialty wads.

There are tons of ways to use them. Easiest would be to put both iwads into /usr/local/share/games/doom/

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kaito57 said:

What should I do now?

sudo apt-get install prboom
man prboom

or just

prboom -iwad /path/to/freedoom.wad

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Super Jamie said:

prboom -iwad /path/to/freedoom.wad

freedoom.wad is not an IWAD. You want doom2.wad.

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fraggle said:

freedoom.wad is not an IWAD. You want doom2.wad.


Some distros dont agree.

But with a compiled repo, doom2.wad or doom.wad is definitely the right choice.

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