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Mr. Freeze
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Posts: 2036
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If not, I'd totally be willing to create some IRL and scan them.

Old Post Sep 6 2009 17:13 #
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fraggle
Filled with the code of Doom


Posts: 9089
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Mr. Freeze said:
If not, I'd totally be willing to create some IRL and scan them.

Nothing is final, although I personally think that most of the current Freedoom weapons are pretty good now. All of them have been through several different versions. IMO if you want to come up with replacements then they had better be very well done to justify replacing the existing weapons.

Old Post Sep 7 2009 00:55 #
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Mr. Freeze
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Posts: 2036
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fraggle said:
Nothing is final, although I personally think that most of the current Freedoom weapons are pretty good now. All of them have been through several different versions. IMO if you want to come up with replacements then they had better be very well done to justify replacing the existing weapons.

I'd certainly like to. I can also do Skull Keys, although I had my eyes on the Plasma Gun for a while now.

Old Post Sep 7 2009 18:06 #
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fraggle
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Ok, were you referring to the heads-up sprites (your "weapon pointing out in front of you") or the pick-up sprites (the weapons on the floor before you pick them up)?

Old Post Sep 7 2009 20:34 #
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Mr. Freeze
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Both, actually. I'm not sure how I'd do the heads-up sprites, but the pickup sprites should be simple once the model is done.

With all the Halloween stuff floating around my town, doing skull keys should be easy.

Old Post Sep 8 2009 12:41 #
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Creaphis
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Mr. Freeze said:
With all the Halloween stuff floating around my town, doing skull keys should be easy.

In B4 someone raises concerns about derivative work.

Old Post Sep 8 2009 14:49 #
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