Attempt to build freedoom wad with finished map...

I'm trying to build freedoom wad with finished maps based on Ultimate Free Doom. I tested it in prboom: all works nice, but some monsters doesn't spawn. (chaingunner, revenant, spider, etc...)

Can someone explain what am I doing wrong?

WAD and build configs:
http://dl.getdropbox.com/u/1400234/prboom.zip

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Ultimate Freedoom is Ultimate Doom compatible. Ultimate Doom doesnt have those monsters or SSG.

Just load up your map with regular Freedoom. Should work fine.

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I changed freedoom build config to merge Ultimate freedoom content with freedoom 2. So I go SSG in ultimate doom, but doom2 monster doesn't spawn, despite the fact that all the sprites of the monsters found in resulting WAD. Maybe I made a mess of something in the config file?..

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The engine itself prevents it, you'll have to modify prboom in order to get what you want. (Although you might have noticed, you can have a Super Shotgun in Doom 1, although I don't think you can normally switch to it...)

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